Hi folks,
I want to make a replica track of a track I have ridden a few times...
Now I have seen some movies about making a height map and I also saw that the method of STORKEN with sketchup does not work anymore..
I also saw someone making a height map for mxbikes.. Can I use that method to create a height map for mxsim? than I use the scaling thing from storken his video and edit the rest in game?
Down here is the video I saw!!
https://www.youtube.com/watch?v=3cZtC2TC130
Hope someone can help me!
Heightmap
Re: Heightmap
Hi, yes this would work. As long as you can extract the heightmap/overlay (if you want the overlay), then you're all good to go. Just glanced at it with no sound on, so might have missed a thing or two, but if you can't get the height, just trial and error your way to what feels good. Thanks for showing this btw, as you said, the way I did it is quite outdated.
Otherwise you can just use gradients/the tools to make it even closer than what you can get from that. Some regions naturally has better ground resolution/coverage, compare Glen Helen and Loket for example in google maps, just there you'll see the insane coverage of Glen Helen while Loket is just a a big hill with no details...
Otherwise you can just use gradients/the tools to make it even closer than what you can get from that. Some regions naturally has better ground resolution/coverage, compare Glen Helen and Loket for example in google maps, just there you'll see the insane coverage of Glen Helen while Loket is just a a big hill with no details...
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
-
- Posts: 33
- Joined: Tue Nov 28, 2017 12:17 pm
- Team: Privateer
Re: Heightmap
Ok mate thanks!!
Ill try it
Ill try it