weird shadows on custom object

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ChaosLasse
Posts: 21
Joined: Fri Oct 04, 2019 5:35 pm
Team: Privateer

weird shadows on custom object

Postby ChaosLasse » Fri Feb 28, 2020 10:11 pm

Hey everybody,

so I made this buliding in blender and imported it into the game.
Now i get weird shadows all over the place.

I already tried:
-changing the sun angle
-join all objects in blender into one object
-cleaning up faces that are not visible (in blender)

I allways reexported the object as an .obj befor exporting as .jm
(since some changes would'nt save when scipping the extra export)

I would like to release some of the objects i did, but i want them to look how the are intended to.

These are the shadows that i am getting...
Sun from behind:
Image

Sun in front: (Back side seems good though)
Image

Do you guys have any idea on why thats happening?

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AtlasZoor
Posts: 321
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Zimbabwe

Re: weird shadows on custom object

Postby AtlasZoor » Fri Feb 28, 2020 11:45 pm

Try using an edge split modifier, should fix the weird shading in the first pic.
Image

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aeffertz
Posts: 3959
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: weird shadows on custom object

Postby aeffertz » Sat Feb 29, 2020 2:02 am

First, Remove any doubles. Looks like there might be some. Secondly, bake a norm (best way) or edge split your corners (lazy way)

The weird shading you see is the game applying the standard smooth shading to the model. In blender, click your model in object mode and set the shading to Smooth to get an idea how it will look in game if you don’t bake a norm.
Image

ChaosLasse
Posts: 21
Joined: Fri Oct 04, 2019 5:35 pm
Team: Privateer

Re: weird shadows on custom object

Postby ChaosLasse » Sun Mar 01, 2020 7:37 pm

Thanks guys,
i will try both, learning is fun when stuff works.


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