60 megs of decals
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jlv
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60 megs of decals
http://mxsimulator.com/tracks/x2.zip
I want to get rid of some of these. So let me know which ones you'd like kept and which ones you wouldn't miss.
I want to get rid of some of these. So let me know which ones you'd like kept and which ones you wouldn't miss.
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rewrew421
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ddmx
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Re: 60 megs of decals
I like em', they're all good, just on the track, the sandy light soil does not go with the fluorescent grass. imo
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jlv
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Re: 60 megs of decals
I think you're right. It's funny though, I took the photos those textures are based on with the exact same settings on my camera. They should have matched perfectly.
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ddmx
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Re: 60 megs of decals
could be the shading. maybe. it's not that bad though.
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gordy
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Re: 60 megs of decals
i found that i got good results giving those grass textures a more yellowed colour and de-sating them slightly,
also with a bit of experimentation i think that the "lines" in the shading file can be done away with entirely and instead layer up the ruts more to create a similar, albeit more realistic finish.
also with a bit of experimentation i think that the "lines" in the shading file can be done away with entirely and instead layer up the ruts more to create a similar, albeit more realistic finish.

instupitious.
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jlv
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Re: 60 megs of decals
Here's -35 and -25 saturation against the original. What do you guys think?
- Attachments
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- grasssat.jpg
- (36.31 KiB) Downloaded 654 times
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Voutare
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Re: 60 megs of decals
-35. Looks a lot like the grass here, and doesn't look like the grass is popping out to much.

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DJ99X
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Re: 60 megs of decals
Good job with those decals JLV, they look really good, and it looks like you put a bit of effort into it.
I saw in the folder it had a roost file, which reminded me to ask you whether you were still making it so roost was dependent of what tile you were on?
I saw in the folder it had a roost file, which reminded me to ask you whether you were still making it so roost was dependent of what tile you were on?
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jlv
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Re: 60 megs of decals
I'm going to hold off on the tile dependent roost for a bit. I'm planning on updating the friction model to allow a 2d table of friction coefficients that vary according to pressure and slip speed. Since that will require a change in the texturelist format I'll do the tile dependent roost then.
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Wilson
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INVADEtheLINE
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Re: 60 megs of decals
Yeah I'd say the -35 sat looks pretty good..Not as rave-ish haha.
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ddmx
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Re: 60 megs of decals
this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed
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rewrew421
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Re: 60 megs of decals
ddmx488 wrote:this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed
lol, i remember once upon a time when you didnt like them(or understand or something)
D.Eckels #421 "The O-G"
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ddmx
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Re: 60 megs of decals
yeah, i just like mva so much, and it was hard to change from that way of doing things, but now that i've changed i don't want to go back!
