60 megs of decals

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jlv
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60 megs of decals

Post by jlv »

http://mxsimulator.com/tracks/x2.zip

I want to get rid of some of these. So let me know which ones you'd like kept and which ones you wouldn't miss.
rewrew421
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Re: 60 megs of decals

Post by rewrew421 »

holy shit!
:shock:

i like them all :D
D.Eckels #421 "The O-G"
ddmx
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Re: 60 megs of decals

Post by ddmx »

I like em', they're all good, just on the track, the sandy light soil does not go with the fluorescent grass. imo
jlv
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Re: 60 megs of decals

Post by jlv »

I think you're right. It's funny though, I took the photos those textures are based on with the exact same settings on my camera. They should have matched perfectly.
ddmx
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Re: 60 megs of decals

Post by ddmx »

could be the shading. maybe. it's not that bad though.
gordy
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Re: 60 megs of decals

Post by gordy »

i found that i got good results giving those grass textures a more yellowed colour and de-sating them slightly,
also with a bit of experimentation i think that the "lines" in the shading file can be done away with entirely and instead layer up the ruts more to create a similar, albeit more realistic finish.
Image
instupitious.
jlv
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Re: 60 megs of decals

Post by jlv »

Here's -35 and -25 saturation against the original. What do you guys think?
Attachments
grasssat.jpg
(36.31 KiB) Downloaded 654 times
Voutare
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Re: 60 megs of decals

Post by Voutare »

-35. Looks a lot like the grass here, and doesn't look like the grass is popping out to much.
Image
DJ99X
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Re: 60 megs of decals

Post by DJ99X »

Good job with those decals JLV, they look really good, and it looks like you put a bit of effort into it.
I saw in the folder it had a roost file, which reminded me to ask you whether you were still making it so roost was dependent of what tile you were on?
jlv
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Re: 60 megs of decals

Post by jlv »

I'm going to hold off on the tile dependent roost for a bit. I'm planning on updating the friction model to allow a 2d table of friction coefficients that vary according to pressure and slip speed. Since that will require a change in the texturelist format I'll do the tile dependent roost then.
Wilson
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Re: 60 megs of decals

Post by Wilson »

Well what about dust?
INVADEtheLINE
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Re: 60 megs of decals

Post by INVADEtheLINE »

Yeah I'd say the -35 sat looks pretty good..Not as rave-ish haha.
ddmx
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Re: 60 megs of decals

Post by ddmx »

this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed
rewrew421
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Re: 60 megs of decals

Post by rewrew421 »

ddmx488 wrote:this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed


lol, i remember once upon a time when you didnt like them(or understand or something)
D.Eckels #421 "The O-G"
ddmx
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Re: 60 megs of decals

Post by ddmx »

yeah, i just like mva so much, and it was hard to change from that way of doing things, but now that i've changed i don't want to go back!
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