tunnel jump

All about making tracks for MX Simulator
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: tunnel jump

Post by DJ99X »

I'm starting to think that I could teach the cat in my avatar how to make a track easier than you.
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: tunnel jump

Post by motoxlova#1 »

The rocket cat? I'd love to see one of his tracks :lol:
Image
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: tunnel jump

Post by BRYAN17 »

You wont tell anybody anything just stupid jokes
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: tunnel jump

Post by DJ99X »

I already answered your freaking question.
BRYAN17 wrote:HOW when i open the folder theres only a lines_expert file in the and nothing else
DJ wrote:Just save the track, and all the statues file etc are saved to the sx2010anaheim3 folder.
If there is any vagueness there, I meant save Anaheim 3 and all the coordinate files are created into that folder
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: tunnel jump

Post by BRYAN17 »

what do u mean save it, when the track was out for supercross series i saved it the extacted the files to my personal folder and there was only a lines_expert file
Image
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: tunnel jump

Post by yzmxer608 »

Open the game, go to the track you want, press tab until you get into the editor, click the text "Save" at the bottom on the left side.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: tunnel jump

Post by BRYAN17 »

ok thanks
Image
Post Reply