All about making tracks for MX Simulator
AtlasZoor
Posts: 369 Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn
Post
by AtlasZoor » Mon Oct 10, 2022 7:30 pm
Is there any way to make lighting not affect statues directionally? Faces that are white, or are 2 planes like grass objects either look insanely over exposed or wonky. Is there a way to just exclude them from lighting?
for example
If you like my tracks and wanna support, paypal or venmo @evanwebb110
jlv
Site Admin
Posts: 15113 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:
Post
by jlv » Mon Oct 10, 2022 11:56 pm
Set the shininess to -2. As an example, here's the video screen from my supercross tracks:
Code: Select all
JM1
-2.000000 1.000000 1.000000 1.000000 1.000000
4 2
-47.222309 69.444374 0.000060 0.000000 0.000000 1.000000 0.000000 1.000000
-47.222248 16.319374 0.000000 0.000000 0.000000 1.000000 0.000001 0.000000
47.222069 69.444374 0.000060 0.000000 0.000000 1.000000 1.000000 1.000000
47.222130 16.319374 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000
3
2
0
0
1
3
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
AtlasZoor
Posts: 369 Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn
Post
by AtlasZoor » Tue Oct 11, 2022 3:13 am
awesome. This is super helpful
If you like my tracks and wanna support, paypal or venmo @evanwebb110