When I release my contest track, I will also be releasing all of the custom objects that I put into it. These include bales, banners, the semi, and all of the skins i created for them. This will all become public. They will be saf'ed. (Does that stand for safe? hmmm) We should come up with a conventional naming system for objects that way as more and more become available it won't become confusing. Here are some ideas.
For small bales:
The object: bale.jm
The skin: bale_logoname.png
The collision: bale.shp
For long bales
bale_long.jm
bale_long_logoname.png
bale_long.shp
For overhead banners:
The object: banner_tall.jm
The skin: banner_tall_ logoname.png
The collision: banner_tall.shp
Is this a good idea to try and all have the same format for objects? Input is welcome.
Naming system
Naming system
Last edited by ddmx on Sun Jul 13, 2008 10:05 pm, edited 1 time in total.
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Re: Naming system
I'd say so.
I've got so many objects/textures going on that I'm confused about all of them.
I also say we organize the entire forum a lot more. (Delete old files, and .saf everything, so you don't need to search through 10 pages of posts to find something.
Also, it would be safe'd.
I've got so many objects/textures going on that I'm confused about all of them.
I also say we organize the entire forum a lot more. (Delete old files, and .saf everything, so you don't need to search through 10 pages of posts to find something.
Also, it would be safe'd.
Re: Naming system
post how you think objects should be named, i will update the first post. When someone makes a skin or a new object they can know how to name it. Updating old files is also a necessity.
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- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
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Re: Naming system
Really the same thing, for all of them.
Just for object, if there are two sizes (AKA Bales), you could do
bale_large.jm,
bale_large_logoname.png,
bale_large.shp.
Just for object, if there are two sizes (AKA Bales), you could do
bale_large.jm,
bale_large_logoname.png,
bale_large.shp.