1.does the number of timing gates have much effect on how a track runs?
2.every timing gate shows gap to next rider,is it possible to switch that off,so you can have say 20 gates but only 2 give time gaps?
3. are there any solid low poly trees available for public use?
timing gates
Re: timing gates
1) The order dosent matter, you actually tell the game what order to count the timing gates in.
2) No I don't think so, not sure why you'd want to anyway
3) What do you mean by solid? You could always fake collision if you needed to.
2) No I don't think so, not sure why you'd want to anyway
3) What do you mean by solid? You could always fake collision if you needed to.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: timing gates
1. no what i meant was,how cpu intensive are timing gates,if you have many does it contribute to freeze problems etc
2. i'd like to see what its like racing on a long circuit where you only get that info at halfway and lap finish
3. statues as opposed to billboards
2. i'd like to see what its like racing on a long circuit where you only get that info at halfway and lap finish
3. statues as opposed to billboards
Re: timing gates
The CPU load doesn't change much since the game only checks for the next few gates.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.