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Supercross Track Toolbox

Posted: Sun Dec 19, 2010 3:03 am
by checkerz
Hey everyone. Over the past few months I've been working hard to fine tune a scale and feel for MXS SX that is as fun as what JLV has done using photoshop. I finally got the method down when I did the US Open of MXS tracks, and after only a few more tweaks, I have been able to get the bank of pieces ready for you guys to use if you wish.

THIS IS A STARTER KIT, TWEAKING IS A MUST TO GET A GOOD TRACK!!

It's quite simple. Each jump (or section if it's a multi jump obstacle) is on it's own layer or own layer group in the PSD. Move the layer to where you want it, grab your next jump, and use the spacing provided (50-60 px) and place your next jump. HELPFUL TIP: Holding Shift+an arrow key moves 10 pixels in Photoshop. These jumps are set at a good STARTING height, but you'll want to tweak as you build your track to get them where you want them. Also, the spacing is what I've found that works well using the included terrain.hf, but also needs tuned per section.

Thanks to Wilson for providing us with his berms from Honda Test Track. These will need scaled up to use the width of the jumps, and I also recommend tweaking on them to get the feel you want.

Enough of the talk, here is the download to the PSD and terrain.hf.

If you have questions, feel free to ask. Hope this helps get some of you guys who have always wanted to make a track started!

http://www.mediafire.com/?7hhmr7jj7blm1wa

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 5:31 am
by Midbeck
Really nice! Thanks for the effort :)

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 9:38 am
by livefast259
checkerz thank you so much..i think i can make good and fun track..but my skillz with PS is not so good how i want and need.. This will help me alot,i know this is stupid styl how make track,but alot of not skilly guys can now make cool track :twisted:

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 4:51 pm
by Garasaki
Thanks for providing this!!!!

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 5:20 pm
by Yahama7
Image

No seriously.

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 10:23 pm
by jesplind
Sorry i kinda feel like a douche but do you copy and past these forms to make à track?

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 10:25 pm
by livefast259
jesplind wrote:Sorry i kinda feel like a douche but do you copy and past these forms to make à track?


yes i do it that way..( ..i )

Re: Supercross Track Toolbox

Posted: Sun Dec 19, 2010 10:37 pm
by checkerz
yes copy paste

Re: Supercross Track Toolbox

Posted: Tue Dec 21, 2010 12:55 am
by motoracer58
i know this is a stupid question but i cant figure it out... how do i save the PSD to actually have the track in game?

Re: Supercross Track Toolbox

Posted: Tue Dec 21, 2010 1:06 am
by MX196
**Gasp!** For once you can copy and paste something that may be good!

Re: Supercross Track Toolbox

Posted: Tue Dec 21, 2010 1:46 pm
by MotoRockstar777
motoracer58 wrote:i know this is a stupid question but i cant figure it out... how do i save the PSD to actually have the track in game?


Save it as terrain.png then put it in your blank track folder.

Re: Supercross Track Toolbox

Posted: Tue Dec 21, 2010 4:22 pm
by checkerz
MX196 wrote:**Gasp!** For once you can copy and paste something that may be good!


I know right... never thought I would say it, that's for sure. MXS SX is a different beast. The key though is to still tweak each jump after to get a consistent, yet not repetitive feel. By tweak I mean dig out some of the face, add a bit of lip, blur off some top, freetransform a bit and change opacity. These are meant to be building blocks, not a finished product. :)

Re: Supercross Track Toolbox

Posted: Tue Apr 05, 2011 6:05 pm
by trevo1010
just found this, why when i copy paste it the copy is way steeper

Re: Supercross Track Toolbox

Posted: Tue Apr 05, 2011 11:41 pm
by trevo1010
also when I put ingame the map is super small

Re: Supercross Track Toolbox

Posted: Wed Apr 06, 2011 1:22 am
by yzmxer608
Edit the max height and track scale in the terrain.hf.