Supercross Track Toolbox

All about making tracks for MX Simulator
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Supercross Track Toolbox

Post by checkerz »

Hey everyone. Over the past few months I've been working hard to fine tune a scale and feel for MXS SX that is as fun as what JLV has done using photoshop. I finally got the method down when I did the US Open of MXS tracks, and after only a few more tweaks, I have been able to get the bank of pieces ready for you guys to use if you wish.

THIS IS A STARTER KIT, TWEAKING IS A MUST TO GET A GOOD TRACK!!

It's quite simple. Each jump (or section if it's a multi jump obstacle) is on it's own layer or own layer group in the PSD. Move the layer to where you want it, grab your next jump, and use the spacing provided (50-60 px) and place your next jump. HELPFUL TIP: Holding Shift+an arrow key moves 10 pixels in Photoshop. These jumps are set at a good STARTING height, but you'll want to tweak as you build your track to get them where you want them. Also, the spacing is what I've found that works well using the included terrain.hf, but also needs tuned per section.

Thanks to Wilson for providing us with his berms from Honda Test Track. These will need scaled up to use the width of the jumps, and I also recommend tweaking on them to get the feel you want.

Enough of the talk, here is the download to the PSD and terrain.hf.

If you have questions, feel free to ask. Hope this helps get some of you guys who have always wanted to make a track started!

http://www.mediafire.com/?7hhmr7jj7blm1wa
Midbeck
Posts: 744
Joined: Tue Nov 10, 2009 10:34 pm
Team: Race tech
Location: Sweden

Re: Supercross Track Toolbox

Post by Midbeck »

Really nice! Thanks for the effort :)
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livefast259
Crushed Dissenter
Posts: 206
Joined: Fri Apr 30, 2010 1:41 pm
Team: WHITE TRASH

Re: Supercross Track Toolbox

Post by livefast259 »

checkerz thank you so much..i think i can make good and fun track..but my skillz with PS is not so good how i want and need.. This will help me alot,i know this is stupid styl how make track,but alot of not skilly guys can now make cool track :twisted:
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Supercross Track Toolbox

Post by Garasaki »

Thanks for providing this!!!!
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Yahama7
Posts: 599
Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany

Re: Supercross Track Toolbox

Post by Yahama7 »

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No seriously.
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It's Yahama7 !!!
jesplind
Posts: 917
Joined: Sun Feb 01, 2009 3:35 pm
Location: Sweden

Re: Supercross Track Toolbox

Post by jesplind »

Sorry i kinda feel like a douche but do you copy and past these forms to make à track?
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livefast259
Crushed Dissenter
Posts: 206
Joined: Fri Apr 30, 2010 1:41 pm
Team: WHITE TRASH

Re: Supercross Track Toolbox

Post by livefast259 »

jesplind wrote:Sorry i kinda feel like a douche but do you copy and past these forms to make à track?
yes i do it that way..( ..i )
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Supercross Track Toolbox

Post by checkerz »

yes copy paste
motoracer58
Posts: 69
Joined: Mon Aug 24, 2009 1:57 am

Re: Supercross Track Toolbox

Post by motoracer58 »

i know this is a stupid question but i cant figure it out... how do i save the PSD to actually have the track in game?
MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: Supercross Track Toolbox

Post by MX196 »

**Gasp!** For once you can copy and paste something that may be good!
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Supercross Track Toolbox

Post by MotoRockstar777 »

motoracer58 wrote:i know this is a stupid question but i cant figure it out... how do i save the PSD to actually have the track in game?
Save it as terrain.png then put it in your blank track folder.
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Supercross Track Toolbox

Post by checkerz »

MX196 wrote:**Gasp!** For once you can copy and paste something that may be good!
I know right... never thought I would say it, that's for sure. MXS SX is a different beast. The key though is to still tweak each jump after to get a consistent, yet not repetitive feel. By tweak I mean dig out some of the face, add a bit of lip, blur off some top, freetransform a bit and change opacity. These are meant to be building blocks, not a finished product. :)
trevo1010
Posts: 144
Joined: Wed Mar 02, 2011 11:10 pm

Re: Supercross Track Toolbox

Post by trevo1010 »

just found this, why when i copy paste it the copy is way steeper
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trevo1010
Posts: 144
Joined: Wed Mar 02, 2011 11:10 pm

Re: Supercross Track Toolbox

Post by trevo1010 »

also when I put ingame the map is super small
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yzmxer608
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Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Supercross Track Toolbox

Post by yzmxer608 »

Edit the max height and track scale in the terrain.hf.
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