Supercross Track Toolbox

All about making tracks for MX Simulator
LucMx23
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Re: Supercross Track Toolbox

Post by LucMx23 »

as you see " 137 " is doing a track with it at the moment ;) and yea i think people still use it..
checkerz
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Re: Supercross Track Toolbox

Post by checkerz »

LucMx23 wrote:as you see " 137 " is doing a track with it at the moment ;) and yea i think people still use it..
Can we include your berms in the update?
Boblob801
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Re: Supercross Track Toolbox

Post by Boblob801 »

ddmx posted and said to use 32bit.
I was told that the game only reads 16bit.
Would I be better to make it at 32bit anyway??
Hi
checkerz
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Re: Supercross Track Toolbox

Post by checkerz »

I use 16 bit grayscale.
LucMx23
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Re: Supercross Track Toolbox

Post by LucMx23 »

checkerz wrote:
LucMx23 wrote:as you see " 137 " is doing a track with it at the moment ;) and yea i think people still use it..
Can we include your berms in the update?
F*** yes man! :D i would be really happy with that!
mxsisboss
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Joined: Mon Feb 06, 2012 6:11 pm

Re: Supercross Track Toolbox

Post by mxsisboss »

Mines got loads of tiny lil bumps on it. How do i fix this? I did see someone write something about that though.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
checkerz
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Re: Supercross Track Toolbox

Post by checkerz »

mxsisboss wrote:Mines got loads of tiny lil bumps on it. How do i fix this? I did see someone write something about that though.
The whole track or just the berms?
Stormz
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Re: Supercross Track Toolbox

Post by Stormz »

mxsisboss wrote:Mines got loads of tiny lil bumps on it. How do i fix this? I did see someone write something about that though.
Idk personally, but I have heard Somoxal fixes that problem.
Boblob801
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Re: Supercross Track Toolbox

Post by Boblob801 »

mxsisboss wrote:Mines got loads of tiny lil bumps on it. How do i fix this? I did see someone write something about that though.
The odds are your map is 8 bit, or the jumps have been re-sized badly.
Hi
137
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Re: Supercross Track Toolbox

Post by 137 »

mxsisboss wrote:Mines got loads of tiny lil bumps on it. How do i fix this? I did see someone write something about that though.
I had the same exact problem. Come to find out that my map was 8bit gray scale. I had to re-do my whole map in 16bit. You can't just change it in the image thing, you have to re-do it all.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
Image
mxsisboss
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Re: Supercross Track Toolbox

Post by mxsisboss »

Thanks 137 I'll try that now :D
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Jamesmx2000
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Location: Western, Australia

Re: Supercross Track Toolbox

Post by Jamesmx2000 »

how do u turn the jumps /layers around ?
LucMx23
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Re: Supercross Track Toolbox

Post by LucMx23 »

ctrl+t is your friend :lol:
checkerz
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Re: Supercross Track Toolbox

Post by checkerz »

LucMx23 wrote:ctrl+t is your friend :lol:

Or at the top when on the move tool, there is a little checkbox that says "Show transform controls" If you check that, you can just click the edges to transform and rotate. For making tracks. I nearly always have that on.

Quick tip while we're on hot keys, CTRL+J = Duplicate layer. My best friend when building SX.
LucMx23
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Re: Supercross Track Toolbox

Post by LucMx23 »

checkerz wrote:
LucMx23 wrote:ctrl+t is your friend :lol:
CTRL+J = Duplicate layer. My best friend when building SX.
so true. :lol:
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