texture detail

All about making tracks for MX Simulator
Post Reply
DankeKTM21
Posts: 1070
Joined: Mon Dec 24, 2007 5:10 pm
Team: Danke KTM
Location: chile
Contact:

texture detail

Post by DankeKTM21 »

any way to keep the quality of my texture? i create it Full HD but when i open in game it looks like a .gif or something that lose my quality
i ask it is posible anyway to keep the quality in game too

thanks :wink:
Image
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: texture detail

Post by Voutare »

Are you using MvA style textures? If so, that's your problem. Use the decal system.
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: texture detail

Post by DJ99X »

Nah, he just has settings on his computer wrong. I tried to rectify them yesterday, but I think the language barrier was a bit of a problem

You can tell its his graphics card settings, check out the colour banding-
Attachments
prob.jpg
(152.71 KiB) Downloaded 386 times
DankeKTM21
Posts: 1070
Joined: Mon Dec 24, 2007 5:10 pm
Team: Danke KTM
Location: chile
Contact:

Re: texture detail

Post by DankeKTM21 »

i dont think that :P
Image
Image
Image
:P
Image
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: texture detail

Post by DJ99X »

Yes it is your settings. JLV will tell you that also
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: texture detail

Post by jlv »

It definitely looks like 16 bit color banding. DJ, didn't you have the same problem a while ago, where it was running 16 bit even though your desktop was 24 bit color?
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: texture detail

Post by DJ99X »

Yeah, I tried explaining it to him, but he wouldn't listen. He runs an ATI card like I used to, and my problem was that my 3d standard settings was on low quality. He needs to adjust that in the Catalyst Control Centre
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: texture detail

Post by mace-x »

DJ wrote:Yeah, I tried explaining it to him, but he wouldn't listen. He runs an ATI card like I used to, and my problem was that my 3d standard settings was on low quality. He needs to adjust that in the Catalyst Control Centre
ah, ok, i speak spanish, i´ll try to let him know...
can u post how 2 do it, i run nvidia so i dont familiar with ati catalyst drivers
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: texture detail

Post by DJ99X »

See how theres the standard setting option under 3D? He needs to increase the quality in that.
Image
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: texture detail

Post by mace-x »

DJ wrote:See how theres the standard setting option under 3D? He needs to increase the quality in that.
Image
ok, got it but image doesnt work
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Post Reply