backflip ramps
backflip ramps
can someone give me a diagram of a jump that makes u do a backflip plz
Re: backflip ramps
just experiement on the editor with different jump profiles
YAMAHA privateers moorin,
if you aint rubbin you aint dubbin!
if you aint rubbin you aint dubbin!
Re: backflip ramps
steep and sharp a guessing with a kicker on the top? i dont know i think fmx is pretty gay tbh on this game its a sim not a fmx game
YAMAHA privateers moorin,
if you aint rubbin you aint dubbin!
if you aint rubbin you aint dubbin!
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Re: backflip ramps
You can't make an object- yet. This is cause the collision doesn't support an object of that shape.
For now, just make it look like the side profile of a real FMX ramp.
Then cover it in a tarmac texture.
The easiest way to see how they look is open up the original FMX map in the editor, and choose "Gradient Placement" and move it over the ramps to get a good look of how they should be made.
Basically, make it look almost like a quarterpipe, and throw some tar on it.
For now, just make it look like the side profile of a real FMX ramp.
Then cover it in a tarmac texture.
The easiest way to see how they look is open up the original FMX map in the editor, and choose "Gradient Placement" and move it over the ramps to get a good look of how they should be made.
Basically, make it look almost like a quarterpipe, and throw some tar on it.
Re: backflip ramps
i know all the shit but i dont know how to do sharp sides of ramp..
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Re: backflip ramps
Oh like how to give the sides a nice sharp edge?
Place the gradient perpendicular to the ramp you just made.
You'll see how they have a slope or curve to them.
Make it sharp.
Place the gradient perpendicular to the ramp you just made.
You'll see how they have a slope or curve to them.
Make it sharp.
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Re: backflip ramps
Yeah it takes a lot of patience and practice to get quality looking ramps.
I usually leave em lumped up so they look more natural, but that's just me.
This way you can integrate them into terrain- make it look like it was carved out of a hill and such.
I usually leave em lumped up so they look more natural, but that's just me.
This way you can integrate them into terrain- make it look like it was carved out of a hill and such.