motochris192 wrote:No .jm's? Am i going to have to learn how to export them from blender?
YZ125/YZ250
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If your topic doesn't contain a model/skin link, this is the wrong place to post it.
If your topic doesn't contain a model/skin link, this is the wrong place to post it.
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Re: YZ125/YZ250
Re: YZ125/YZ250
Someone want to release the .jms?
Re: YZ125/YZ250
jm's... Classic yz125 is the chrome pipe and stockpipe is, well, stock. 250 2t is chrome, no stock sorry.
Thanks to YZed for them
https://www.mediafire.com/?r90q4h4j9mg6ta5
Thanks to YZed for them
https://www.mediafire.com/?r90q4h4j9mg6ta5
Re: YZ125/YZ250
Thanks, Scotty. I should have included in the title that this is only source files, and that you need to have the extreme intelligence required to export jms in order to use it. However, I am not that smart, nor am I nice enough to release jms.
Re: YZ125/YZ250
125 with shorty, no hand guards or rotter guard.
http://www.mediafire.com/download/cnv50 ... 5l/SAF.rar
http://www.mediafire.com/download/cnv50 ... 5l/SAF.rar
Hi
Re: YZ125/YZ250
Thanks guys, really appreciate it.
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Re: YZ125/YZ250
Thanks Scotty.
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Re: YZ125/YZ250
tyskorn wrote:
DOWNLOAD OR DIE
Thanks to:
Jonthe for his plastics
DJ for the YZF base and engine
Nate for all of his hard work to make my amazing model even better
O'Hagan for whatever he may have done
Hunter for whatever he may have done
Anyone else who wants to be thanked by me
what track is it on that second picture with sunny evening weather?
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Re: YZ125/YZ250
tyskorn wrote:
DOWNLOAD OR DIE
Thanks to:
Jonthe for his plastics
DJ for the YZF base and engine
Nate for all of his hard work to make my amazing model even better
O'Hagan for whatever he may have done
Hunter for whatever he may have done
Anyone else who wants to be thanked by me
what track is it on that second picture with sunny evening weather?
Re: YZ125/YZ250
how do I get the chrome pipe to work?
I have a the chrome layer selected on the spec?
I have a the chrome layer selected on the spec?
Re: YZ125/YZ250
Do you have the pipe all black on the diffuse?
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Re: YZ125/YZ250
HELP! When I open the "YZ" PSD, it gives me weird template where I'm able to remove stuff but I can't paint the plastics like rear fender, number plate and some other parts. Why there's 3 PSD's with different names? I don't understand how I'm able to edit the bike like I want and add it to the game? So how can I save the template so it shows up in the game?
Re: YZ125/YZ250
CALM YOUR FARM YOUNG MAN, I'M HERE TO HELP.
The reason for the three PSD's: If all of those were put in one PSD it'd be really big and take up a TON of ram, splitting them apart makes them easier to work with. WHAT ARE THEY THOUGH!?!?!? The game uses what are called shader programs, in order to use these the models need two other "maps", one is a normal map and the other is a specular map. What a normal map does is direct the light coming toward and reflecting off the bike, it's mainly used to fake high detail 3d effects on low detail models. Here is a video explaining them with visuals: https://www.youtube.com/watch?v=SQrHkKnSBcA . This post by Jre shows exactly what they can do:
http://forum.mxsimulator.com/viewtopic.php?f=7&t=31816
For the graphics: If you look in the layers panel, you will see a ton of different folder icons which are groups, keep looking until you find one named "Plastics Parts". Click the arrow next to that one and you will see more groups appear, now look for the one named "Graphics". Expand that little guy, this is where you can put your graphics. Just keep the paint away, don't want to make a drippy mess all over.
Trying to get the bike in game, you need the actual bike model files. For MXS they're called '.jm' files, if you look a few posts up there are links for them. Here is a tutorial explaining how to name the three image files and the jm files: http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862 (note that post is a little out of date, follow that but replace the bike name with either "yz125" or "yz250". You can put the bike in game with only the normal texture, but it's not going to look good without the other two maps.
Lastly, HAVE PATIENCE, THIS CAN BE CONFUSING IF YOU'RE JUST STARTING OUT BUT KEEP YOUR JETS COOL AND DON'T GO BLOWING FUSES, THEY ARE ANNOYING TO REPLACE!
The reason for the three PSD's: If all of those were put in one PSD it'd be really big and take up a TON of ram, splitting them apart makes them easier to work with. WHAT ARE THEY THOUGH!?!?!? The game uses what are called shader programs, in order to use these the models need two other "maps", one is a normal map and the other is a specular map. What a normal map does is direct the light coming toward and reflecting off the bike, it's mainly used to fake high detail 3d effects on low detail models. Here is a video explaining them with visuals: https://www.youtube.com/watch?v=SQrHkKnSBcA . This post by Jre shows exactly what they can do:
http://forum.mxsimulator.com/viewtopic.php?f=7&t=31816
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449Jre wrote:The power of normal map.
For the graphics: If you look in the layers panel, you will see a ton of different folder icons which are groups, keep looking until you find one named "Plastics Parts". Click the arrow next to that one and you will see more groups appear, now look for the one named "Graphics". Expand that little guy, this is where you can put your graphics. Just keep the paint away, don't want to make a drippy mess all over.
Trying to get the bike in game, you need the actual bike model files. For MXS they're called '.jm' files, if you look a few posts up there are links for them. Here is a tutorial explaining how to name the three image files and the jm files: http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862 (note that post is a little out of date, follow that but replace the bike name with either "yz125" or "yz250". You can put the bike in game with only the normal texture, but it's not going to look good without the other two maps.
Lastly, HAVE PATIENCE, THIS CAN BE CONFUSING IF YOU'RE JUST STARTING OUT BUT KEEP YOUR JETS COOL AND DON'T GO BLOWING FUSES, THEY ARE ANNOYING TO REPLACE!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: YZ125/YZ250
Bumpy Bump Bump
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!
jlv wrote:I shit you not!
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Re: YZ125/YZ250
I LOVE YOU MAN You literally changed my lifeyzmxer608 wrote:CALM YOUR FARM YOUNG MAN, I'M HERE TO HELP.
The reason for the three PSD's: If all of those were put in one PSD it'd be really big and take up a TON of ram, splitting them apart makes them easier to work with. WHAT ARE THEY THOUGH!?!?!? The game uses what are called shader programs, in order to use these the models need two other "maps", one is a normal map and the other is a specular map. What a normal map does is direct the light coming toward and reflecting off the bike, it's mainly used to fake high detail 3d effects on low detail models. Here is a video explaining them with visuals: https://www.youtube.com/watch?v=SQrHkKnSBcA . This post by Jre shows exactly what they can do:
http://forum.mxsimulator.com/viewtopic.php?f=7&t=31816Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449Jre wrote:The power of normal map.
For the graphics: If you look in the layers panel, you will see a ton of different folder icons which are groups, keep looking until you find one named "Plastics Parts". Click the arrow next to that one and you will see more groups appear, now look for the one named "Graphics". Expand that little guy, this is where you can put your graphics. Just keep the paint away, don't want to make a drippy mess all over.
Trying to get the bike in game, you need the actual bike model files. For MXS they're called '.jm' files, if you look a few posts up there are links for them. Here is a tutorial explaining how to name the three image files and the jm files: http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862 (note that post is a little out of date, follow that but replace the bike name with either "yz125" or "yz250". You can put the bike in game with only the normal texture, but it's not going to look good without the other two maps.
Lastly, HAVE PATIENCE, THIS CAN BE CONFUSING IF YOU'RE JUST STARTING OUT BUT KEEP YOUR JETS COOL AND DON'T GO BLOWING FUSES, THEY ARE ANNOYING TO REPLACE!