2015 Kawasakiiiiii!!!!
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If your topic doesn't contain a model/skin link, this is the wrong place to post it.
If your topic doesn't contain a model/skin link, this is the wrong place to post it.
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Re: 2015 Kawasakiiiiii!!!!
Heres the front fender cutout i made, its not the best but it fits the wireframe perfect so dont have to worry about overlaps. http://www.mediafire.com/download/mo884 ... CUTOUT.psd
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Re: 2015 Kawasakiiiiii!!!!
Awesome work man, thanks a lot.Ddavis wrote:We need more people like you in the community

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Re: 2015 Kawasakiiiiii!!!!
Sick dude. Thanks for sharing.
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Re: 2015 Kawasakiiiiii!!!!
Whats the bike name/ whats it under?
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Re: 2015 Kawasakiiiiii!!!!
I'm an idiot for asking because I'm sure there's an obvious answer. Do you have to do anything special for it to appear in game? I can't find it.
#MovieStar
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Re: 2015 Kawasakiiiiii!!!!
please fix the front numberplate, it doesn't have the right shape at all.
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Re: 2015 Kawasakiiiiii!!!!
You guys did a pretty good job. Better than many others could do, like myself. Thanks for releasing all the source files for it too!frankie wrote: As i said me and Daffern arent experienced in texturing engines yet, we tried our best. We didnt have alot of help from the experienced ones, it was only me, daffern and damien
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Re: 2015 Kawasakiiiiii!!!!
I know when you posted this in the "Upcoming" thread there were a few of us that pointed this out.GoPro HD wrote:please fix the front numberplate, it doesn't have the right shape at all.
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Re: 2015 Kawasakiiiiii!!!!
It's cool newer people are stepping up, and it's good to see you are starting to learn things. Now this post is not to discourage you but you help you get on the right track hopefully.
Quality>Quantity. There is a reason the models that took the most time are the models that are still being used today, they were not shot down an assembly line on a friday afternoon if you get what I'm saying. Spend time on things, make it something you can be proud of like a work of art. Kicking out something as quick as possible to the community just to be the "first" is not going to help you get better.
On this kawi a quick glance and I have already noticed:
The frame - Way to skinny, almost looks like a 2 stroke frame
Shading - Although a bit of shading is nice you can't rely on it
Normal Maps - Normal mapping the shading is a very bad idea, as well as the rear end was not baked.
The texturing - Instead of learning and practicing it seems you couldn't wait to learn so you use the excuse "I haven't learned it yet". Why couldn't you learn specifically for this bike, just had to be the first to release? If you didn't learn it now when are you going to?
Just seems the entire thing is rushed as a lot of stuff from this group. You all have motivation to make things and release to the community but no motivation to slow down, learn, and better your work? I may be being harsh here, it's great you release things to the community don't get me wrong, I just know you can make better content is all.

Quality>Quantity. There is a reason the models that took the most time are the models that are still being used today, they were not shot down an assembly line on a friday afternoon if you get what I'm saying. Spend time on things, make it something you can be proud of like a work of art. Kicking out something as quick as possible to the community just to be the "first" is not going to help you get better.
On this kawi a quick glance and I have already noticed:
The frame - Way to skinny, almost looks like a 2 stroke frame
Shading - Although a bit of shading is nice you can't rely on it
Normal Maps - Normal mapping the shading is a very bad idea, as well as the rear end was not baked.
The texturing - Instead of learning and practicing it seems you couldn't wait to learn so you use the excuse "I haven't learned it yet". Why couldn't you learn specifically for this bike, just had to be the first to release? If you didn't learn it now when are you going to?
Just seems the entire thing is rushed as a lot of stuff from this group. You all have motivation to make things and release to the community but no motivation to slow down, learn, and better your work? I may be being harsh here, it's great you release things to the community don't get me wrong, I just know you can make better content is all.
Comment's like these are ignorant. Please shut up, you are part of the majority that will ruin any good content creation this community has left.krossboy wrote:Hahahahah f*ck you AndyFinally we can have a piece of that sexy ass

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Re: 2015 Kawasakiiiiii!!!!
Oh, you're my hero <3 Good job thank youGregDearman wrote:http://www.mediafire.com/download/s7416 ... utouts.rar try theseRailin' N Trailin' wrote:can you make a cutout with a front fender part to it?
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!
jlv wrote:I shit you not!
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Re: 2015 Kawasakiiiiii!!!!
For anyone who wants it. I put the stock skins into a saf. on the 2009 yz250f dyno and the 2013 rmz450 dyno. The name of the skins are 2015- Kawasaki Stock
https://www.mediafire.com/?8kvohgu7hf1dkh6
https://www.mediafire.com/?8kvohgu7hf1dkh6
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!
jlv wrote:I shit you not!
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Re: 2015 Kawasakiiiiii!!!!
What is it under? it doesn't show up in game
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Re: 2015 Kawasakiiiiii!!!!
Didn't mean it in any bad way. Okay, should have used another word there, but I mean't it more by a joke, I didn't mean to hurt anyone with that.m121c wrote:
Comment's like these are ignorant. Please shut up, you are part of the majority that will ruin any good content creation this community has left.krossboy wrote:Hahahahah f*ck you AndyFinally we can have a piece of that sexy ass

The Goon
Egert Veltson #901