2014-2015 YZF Temp. and Blend *Release*

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dbaum25moto
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby dbaum25moto » Fri Jun 26, 2015 1:01 pm

Thats DJ's Older jms, The plastics arent even the right shape
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Benjii_D
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby Benjii_D » Fri Jun 26, 2015 4:35 pm

dbaum25moto wrote:Thats DJ's Older jms, The plastics arent even the right shape

I'm pretty sure it's not the jms fault. it's the naming of the skin that is the problem. I guess he got a replacement pack and mxs thinks he wants the skin on the stock model which happens to be that model

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dbaum25moto
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby dbaum25moto » Fri Jun 26, 2015 7:40 pm

Oh shit, never thought of that...
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beanz43
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby beanz43 » Fri Jun 26, 2015 9:24 pm

Update:
Got it to work. Thanks for all the help/suggestions. I just had to add a name to the end of the skin name. 2015 Nationwide Yamaha-test.png and it worked.

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Sun Oct 25, 2015 3:13 pm

I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!

John23
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby John23 » Sun Oct 25, 2015 4:17 pm

KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!

You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.
jlv wrote:This post is useless.

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Sun Oct 25, 2015 5:28 pm

John23 wrote:
KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!

You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.


Thanks John, but where do i find this??

John23
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby John23 » Sun Oct 25, 2015 5:32 pm

KalleGarpedal347 wrote:
John23 wrote:
KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!

You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.


Thanks John, but where do i find this??

It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
jlv wrote:This post is useless.

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Sun Oct 25, 2015 5:43 pm

John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish


Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/

John23
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby John23 » Sun Oct 25, 2015 6:40 pm

KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish


Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/

The normal map is the first folder when you open the psd. it's named "Normal Map"
jlv wrote:This post is useless.

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Sun Oct 25, 2015 6:42 pm

John23 wrote:
KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish


Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/

The normal map is the first folder when you open the psd. it's named "Normal Map"


Yes, i have the norm, but i cant find the spec maps?????

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Sun Oct 25, 2015 8:00 pm

John23 wrote:
KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish


Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/

The normal map is the first folder when you open the psd. it's named "Normal Map"


Is spec map the same as that AO thing in the PSD?

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KalleGarpedal347
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby KalleGarpedal347 » Mon Oct 26, 2015 3:39 pm

Can someone please help me with the spec thing??

Walker_Hiles
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby Walker_Hiles » Mon Dec 07, 2015 12:10 am

Can someone help me with the spec??? Also what frame jm has the stock exhaust pipe?
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SoulDog
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Re: 2014-2015 YZF Temp. and Blend *Release*

Postby SoulDog » Sun Apr 17, 2016 3:38 pm

How would I name the 450 Jm's to 250?
For there's just a 250 frame, and I'd like for it to be yz250f I renamed the files to yz250f but it doesn't show in game, can anyone guide me/help me through it?


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