thanks scotty, just still cant figure it outScotty226 wrote:Its not fucking hard to look in the tutorials section...
http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862
2014-2015 YZF Temp. and Blend *Release*
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Re: 2014-2015 YZF Temp. and Blend *Release*
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Re: 2014-2015 YZF Temp. and Blend *Release*
There's alot of options in the jm's you just have to take the jm's you want and give them the same name and name the png's to themTravMX353 wrote:thanks scotty, just still cant figure it outScotty226 wrote:Its not fucking hard to look in the tutorials section...
http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862
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Re: 2014-2015 YZF Temp. and Blend *Release*
I apologize on scotty behalf, he's having a ruff couple of days...(period)Scotty226 wrote:Its not fucking hard to look in the tutorials section...
http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862
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Re: 2014-2015 YZF Temp. and Blend *Release*
No he's just going for asshole of the year! SCOTT YOU WILL NEVER BEAT ME.
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Re: 2014-2015 YZF Temp. and Blend *Release*
Nah i just get pissed off when people ask how to name stuff all the time when its as easy as 1, 2, 3 after you have read that thread.
Re: 2014-2015 YZF Temp. and Blend *Release*
You guys are so needy.
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Re: 2014-2015 YZF Temp. and Blend *Release*
Thanks! Especially for putting the two stroke engine in there, finally don't have to edit the uvw for once . Love the Cycra plate and rotor guard, look pretty cool.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 2014-2015 YZF Temp. and Blend *Release*
Scotty haha, calm it down sirScotty226 wrote:Nah i just get pissed off when people ask how to name stuff all the time when its as easy as 1, 2, 3 after you have read that thread.
Re: 2014-2015 YZF Temp. and Blend *Release*
So I've been messing with the blend file and have noticed a few weird things. I was getting a bunch of artifacts under the rear fender trying to render different AO and found it has a bunch of double faces for some reason. If you notice the lighter faces are the ones which were under the outer faces (the darker ones are original, which haven't been deleted yet in that image). Both duplicates of the faces (not sure if duplicate is the correct word?) share the same uv space, when I delete the outer ones the AO renders fine.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 2014-2015 YZF Temp. and Blend *Release*
Oh, that's the backside .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: 2014-2015 YZF Temp. and Blend *Release*
I love you no homo
Re: 2014-2015 YZF Temp. and Blend *Release*
hey man. i can't find the specular map in the psd file. can you share it if you have one?
thx for all your great work on this stuff.
thx for all your great work on this stuff.
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Re: 2014-2015 YZF Temp. and Blend *Release*
Hey!
Why when I export in .obj fron blender, I can't import in 3ds, it's written that there's a error "mesh name= shapename" ... what can I do? Thanks
Why when I export in .obj fron blender, I can't import in 3ds, it's written that there's a error "mesh name= shapename" ... what can I do? Thanks