

LINK: https://www.mediafire.com/?6s7jy65yf2797al


d4u5d6u7 wrote:good staff, nice skins, like
I think this is a huge problem with a lot of you newer creators. If you want your work to be good you need to put the hard work into it. I guess what you think is justified as a long time of working on something is up to you, but just know it will be reflected in the work and you will get criticized on it. It takes a lot of time to learn as I have told many many people in my countless pm's and posts trying to help them (we don't do that on this forum though). Heck it takes time to make something, I'm modelling a 2014-15 crf250 right now want to know how long I spend on the plastics? Well probably about a week of solid working on the plastics, and I'm about 2-3 weeks into the model itself and I'm STILL adjusting the plastics all the time to make them better. Heck sometimes I learn something and then I go back a remodel a piece. Point being, if you are going to be lazy you will not have a nice time reading comments from people who know what they are looking at.FlyinHigh wrote:I was going to get a render made but I got lazy, sorry for the bad pictures
dude the bike looks good, quit righting a fucking book bitching about peoples work and give them so credit.m121c wrote:Okay I'm hopefully going to be less egotistical on this post and try to help you out as it seems people feel a lot of people don't do that around here.
First off, it's writing. Second, Mason is trying to help bachlet, nothing more. He may come across as an asshole, mainly because he is, but he's doing it with the best intentions so calm down and don't be so hostile.hondaracer48 wrote:dude the bike looks good, quit righting a fucking book bitching about peoples work and give them so credit.m121c wrote:Okay I'm hopefully going to be less egotistical on this post and try to help you out as it seems people feel a lot of people don't do that around here.
Yeah I don't know why, in game it looks fine, it must just be a bad angle.mxs4crf wrote:Nice man,just one thing,I don't know why but your pipe looks "flat" on the first picture,other than that it looks good.
OK first I would like to say I'm not necessarily a new creator, I've been making stuff for a long time, but I never got around to learning anything hefty like modeling and doing norms, shading, bakes and what not. Now while I really want to do this I've just been too lazy and really need somebody to help and teach me first. As far as this model goes, I didn't touch the already existing plastic shading and such (except around the sideplates) I just mainly fixed up some shading on a few parts, and everything on this model was from extreme's blend file he released so as of yet I haven't made any new parts. All i did here was take an existing bike and make it look halfway decent. As for the normal maps I made I just used a tool for photoshop, while this isn't the correct way, it at least looks decent enough and better than the previous stuff that was there. I know I could have spent much more time on this, but I really wanted to get something out there in the meantime before someone else did, then my plan was to go back to work on it and make it much better. As for credits, honestly I forgot and didn't really know how much of this model was already existing, however I did notice the engine was from DJ's old bike but that was about it for main things. As for your thoughts on the whole deal with the stuff that gets released today just being modifications of old stuff and nothing new, I share your same thoughts and agree on this 100%. Trust me if I were as skilled as you I would have already made a new yamaha from the ground up, no existing parts, being the die hard yamaha fan I amm121c wrote:Okay I'm hopefully going to be less egotistical on this post and try to help you out as it seems people feel a lot of people don't do that around here.
I think this is a huge problem with a lot of you newer creators. If you want your work to be good you need to put the hard work into it. I guess what you think is justified as a long time of working on something is up to you, but just know it will be reflected in the work and you will get criticized on it. It takes a lot of time to learn as I have told many many people in my countless pm's and posts trying to help them (we don't do that on this forum though). Heck it takes time to make something, I'm modelling a 2014-15 crf250 right now want to know how long I spend on the plastics? Well probably about a week of solid working on the plastics, and I'm about 2-3 weeks into the model itself and I'm STILL adjusting the plastics all the time to make them better. Heck sometimes I learn something and then I go back a remodel a piece. Point being, if you are going to be lazy you will not have a nice time reading comments from people who know what they are looking at.FlyinHigh wrote:I was going to get a render made but I got lazy, sorry for the bad pictures
I'll use Atom for example, I was helping him with displacemaps and a seat last night. He had no idea it took so much work and he flat out told me he was lazy and didn't want to do it. I told him right then he is wrong hobby then and he shouldn't get into texturing if he wants anything to be good, he then said he would give a shot and we spent the next hour or 2 making a seat. You have to be motivated to make you best work possible.
Now to the bike:
I honestly can't tell what you have done here, I did notice your seat (pretty decent seat) isn't overlayed over bakes on the normal map, and the top of the plastic on the norm was just drawn on and not baked. That is a no no. The plastics still have really strong shading on them, I feel it should be less imo. You should try looking up photoshop tutorials on making real looking metal or something of that nature, that might help you with pipe looking less plain grey and such.
Here is the my opinion and this bugs me about every bike I have seen lately, it's the same bike DJ made way back 4 years ago just a different frame and new plastics. But somehow his name and everyone elses cred with that bike gets lost in translation because not only does the bike get used by extreme, now you use it. Now here is the problem with that, you believe extreme made the bike entirely (you didn't credit the og creator), everyone who downloads this now things you are too.
See where I'm going with this? It's not just credits though, it's still the same old bike from way back when, it's nothing new.
This is where I think source files are kind of stupid, they are cool for people to learn off of them and see how you did something but then they just get used over again and again and often you name eventually drops off the credit list. I believe if you are going to make a new bike model it should for the most part be from the ground up. I can understand bars, levers, little things but frame, swing arm, motor, etc.? Instead of having a credit list of 25 people long wouldn't you just want it to be just you?
And yeah what dom saidInsaneFMX wrote:First off, it's writing. Second, Mason is trying to help bachlet, nothing more. He may come across as an asshole, mainly because he is, but he's doing it with the best intentions so calm down and don't be so hostile.hondaracer48 wrote:dude the bike looks good, quit righting a fucking book bitching about peoples work and give them so credit.m121c wrote:Okay I'm hopefully going to be less egotistical on this post and try to help you out as it seems people feel a lot of people don't do that around here.