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tyskorn
Posts: 6491 Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
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by tyskorn » Wed Aug 20, 2014 12:52 am
DOWNLOAD OR DIE
Thanks to:
Jonthe for his plastics
DJ for the YZF base and engine
Nate for all of his hard work to make my amazing model even better
O'Hagan for whatever he may have done
Hunter for whatever he may have done
Anyone else who wants to be thanked by me
Atom6246
Posts: 3990 Joined: Fri Jul 13, 2012 1:28 am
Contact:
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by Atom6246 » Wed Aug 20, 2014 1:01 am
I was just talking about this bike the other night, thanks alot!
MotoX745
Posts: 930 Joined: Wed Aug 17, 2011 7:12 pm
Location: North Carolina
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by MotoX745 » Wed Aug 20, 2014 1:36 am
hell yeah, been wanting this for a while.
Attempted Photographer < I try.... Shitty racer, Only good at screenshots, forever pretending to be quick at MXS.
yzmxer608
Posts: 15348 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
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by yzmxer608 » Wed Aug 20, 2014 1:41 am
Some flaws just so you know:
Feet don't line up with pegs too well
Backside of the right hand guard has inverted normals due to both backs sharing the same uv space
Think there's some others I can't think of right now...
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Scotty226
Posts: 2225 Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney
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by Scotty226 » Wed Aug 20, 2014 1:45 am
I've already made the stock graphics so here they are (including my bike for Utah this week
)
Thanks for the release though! is cool to see more models coming out
https://www.mediafire.com/?5qbe6xzr2yxy5ww
0 | 1 | 0 | 4
2014 Loretta Lynns 250 Pro Sport 2nd
Boblob801
Posts: 3998 Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:
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by Boblob801 » Wed Aug 20, 2014 1:46 am
yzmxer608 wrote: Backside of the right hand guard has inverted normals due to both backs sharing the same uv space.
The frame and forks etc are like that too. Not really a big deal
ONE2TWO
Crushed Dissenter
Posts: 88 Joined: Mon May 23, 2011 3:28 am
Team: GOOD TEAM
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by ONE2TWO » Wed Aug 20, 2014 2:36 am
omg
JGeorge22
Crushed Dissenter
Posts: 504 Joined: Thu Aug 15, 2013 4:16 am
Team: Bad Bitches
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by JGeorge22 » Wed Aug 20, 2014 2:45 am
Praise the lord
Nick#126
Posts: 1067 Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
Contact:
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by Nick#126 » Wed Aug 20, 2014 7:29 am
Sick, thanks guys!
Jsemmens1997
Posts: 200 Joined: Sun Aug 04, 2013 8:20 am
Team: Stance Moto
Location: Australia!!!!!!
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by Jsemmens1997 » Wed Aug 20, 2014 9:27 am
looks sick
dylan22
Posts: 2669 Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia
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by dylan22 » Wed Aug 20, 2014 11:30 am
Thanks bub.
Naitsh
Posts: 193 Joined: Fri Nov 30, 2012 11:14 pm
Team: Privateer
Location: Norway
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by Naitsh » Wed Aug 20, 2014 7:39 pm
I dont see it ingame :S what dyno? or do i need a model or somthing? looks very good though!
If you ain't mixing gas you ain't haulin ass!
dylan.leake22
Posts: 78 Joined: Thu Dec 27, 2012 10:25 pm
Team: Privateer
Location: Kentucky
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by dylan.leake22 » Wed Aug 20, 2014 9:13 pm
Naitsh wrote: I dont see it ingame :S what dyno? or do i need a model or somthing? looks very good though!
Well the only things in the folder are 3 PSD files and a Blend file..no saf. Im guessing thats why.
frankie
Posts: 338 Joined: Wed Sep 26, 2012 1:28 pm
Location: Rhodes,Greece
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by frankie » Wed Aug 20, 2014 9:22 pm
Glad someone finally made a new one of these bad boys
motochris192
Posts: 374 Joined: Thu Jul 26, 2012 3:53 pm
Location: Ohio
Contact:
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by motochris192 » Wed Aug 20, 2014 9:53 pm
No .jm's? Am i going to have to learn how to export them from blender?