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Suzuki 2015 RCH Team

Posted: Fri Oct 10, 2014 9:01 pm
by Sebastien COUSSET
Image

RCH Suzuki team in 2015, the public version. 450 and 250 are identical, with the white plates

Credits :
- Attacker for the model,
- RV Designs for the template and JM
- JLV for the game
- Skin and render made ​​by me​​...

DOWNLOAD : http://www.mediafire.com/download/aby2j ... Suzuki.rar

Re: Suzuki 2015 RCH Team

Posted: Fri Oct 10, 2014 9:49 pm
by BGnastyy905
Awesome work :)

Re: Suzuki 2015 RCH Team

Posted: Fri Oct 10, 2014 10:21 pm
by jox72
Sick looking bike!
There is no swingarm though. Is it possible for you to put it on the yz250f(2009) dyno as well? Would be much appreciated :)

Re: Suzuki 2015 RCH Team

Posted: Sat Oct 11, 2014 5:46 am
by Sebastien COUSSET
NEW DOWNLOAD FOR THIS BIKE ===> http://www.mediafire.com/download/5ned1 ... Suzuki.rar
250 in 250yzf2009

Re: Suzuki 2015 RCH Team

Posted: Sun Oct 12, 2014 6:19 pm
by jox72
Awesome! Thanks a lot :)

Re: Suzuki 2015 RCH Team

Posted: Sun Oct 12, 2014 11:41 pm
by Ddavis
Sick thanks

Re: Suzuki 2015 RCH Team

Posted: Sun Oct 12, 2014 11:42 pm
by Wahlamt
suddenly I find myself sitting here with no pants...

Re: Suzuki 2015 RCH Team

Posted: Mon Oct 13, 2014 9:13 pm
by SCOTTFMX14
great job man !
Thanks

Re: Suzuki 2015 RCH Team

Posted: Thu Oct 30, 2014 6:51 pm
by sykoz
Really great job thanks a lot. Using it right now :)

Re: Suzuki 2015 RCH Team

Posted: Fri Oct 31, 2014 4:49 pm
by PONZA77
clean work Seb ! Thanks !

Re: Suzuki 2015 RCH Team

Posted: Tue Nov 04, 2014 10:38 pm
by aeffertz
Thanks for the skin, it looks great. Is there a template for this yet?

Re: Suzuki 2015 RCH Team

Posted: Sun Nov 16, 2014 9:54 am
by Sebastien COUSSET
Thank you guys. Soon for mx simulator community, the template of these bikes will be available (with norm and spec) and a 3dsmax scene in a few weeks ...

Re: Suzuki 2015 RCH Team

Posted: Mon Nov 17, 2014 6:22 pm
by aeffertz
Sebastien COUSSET wrote:Thank you guys. Soon for mx simulator community, the template of these bikes will be available (with norm and spec) and a 3dsmax scene in a few weeks ...
Awesome, thanks!