Post models and skins here
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If your topic doesn't contain a model/skin link, this is the wrong place to post it.
Finnmx144
Posts: 179 Joined: Sat Mar 15, 2014 8:36 am
Team: Vurbmoto
Location: Australia
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by Finnmx144 » Sat Mar 14, 2015 12:54 am
once again looks sweet!
skyzen wrote: You , byron and some byron's sucker of the FAG Army
No success in sim
nickuzick
Posts: 3278 Joined: Mon Oct 14, 2013 9:42 pm
Location: Nova Scotia
Contact:
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by nickuzick » Sat Mar 14, 2015 2:06 am
You've yet to disappoint!
model_90
Posts: 1058 Joined: Tue Jul 15, 2014 11:22 pm
Team: Heemlock
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by model_90 » Sat Mar 14, 2015 3:27 am
thank you sooooooooo much
Peters as sharp as a mouse dick-Ol' PizzaChet
lenhorton
Posts: 39 Joined: Mon Jun 02, 2014 2:56 am
Team: Privateer
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by lenhorton » Sat Mar 14, 2015 5:24 am
pants and gloves dont have any texture man... gear would look sick otherwise
Nick#126
Posts: 1067 Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
Contact:
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by Nick#126 » Sat Mar 14, 2015 6:28 pm
Looking great dude!
jrscheiben
Posts: 109 Joined: Wed Jun 18, 2014 7:48 am
Team: JSRacing
Location: Bürglen, Switzerland
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by jrscheiben » Tue Mar 17, 2015 6:46 pm
I can't see my gloves in the game, can you please fix this?
silverskate
Posts: 695 Joined: Tue Jan 07, 2014 12:13 am
Team: BikeGraphix
Contact:
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by silverskate » Tue Mar 17, 2015 10:37 pm
u put the gloves in template of alias a2 !!
Jacko #828
Posts: 909 Joined: Thu Mar 13, 2008 7:43 am
Team: Privateer
Location: Shropshire, UK
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by Jacko #828 » Mon Mar 23, 2015 7:59 pm
What do you name it for the neck brace, the psd has the astar brace on but the model in game it goes to has the leatt brace, what do I change, or what is the model name with the astar brace?
lukescheff
Posts: 158 Joined: Thu Jun 05, 2014 4:57 pm
Team: Nexus
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by lukescheff » Fri Apr 17, 2015 7:59 pm
i don't know where the spec map is
dbaum25moto
Posts: 2013 Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana
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by dbaum25moto » Fri Apr 17, 2015 8:19 pm
lukescheff wrote: i don't know where the spec map is
Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them out
Blake_901
Posts: 1971 Joined: Tue Feb 25, 2014 1:41 am
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by Blake_901 » Fri Apr 17, 2015 11:17 pm
dbaum25moto wrote: lukescheff wrote: i don't know where the spec map is
Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them out
same with norms they arent really necessary
jason_pama
Posts: 709 Joined: Tue Dec 25, 2012 8:29 pm
Team: MotoRAD
Location: Los Angeles, California
Contact:
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by jason_pama » Fri Apr 17, 2015 11:49 pm
Blake_901 wrote: same with norms they arent really necessary
They are actually pretty necessary to use haha
Jre wrote: The power of normal map.
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game:
http://forum.mxsimulator.com/viewtopic. ... 449#p94449
Blake_901
Posts: 1971 Joined: Tue Feb 25, 2014 1:41 am
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by Blake_901 » Sat Apr 18, 2015 9:27 pm
jason_pama wrote: Blake_901 wrote: same with norms they arent really necessary
They are actually pretty necessary to use haha
Jre wrote: The power of normal map.
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game:
http://forum.mxsimulator.com/viewtopic. ... 449#p94449
haha i was joking but yeah i understand where u r coming from
mikegeraci211
Posts: 81 Joined: Mon Jan 19, 2015 9:04 pm
Team: Miller Designs Co.
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by mikegeraci211 » Tue May 12, 2015 12:06 am
What jms do i use or what do i name it to use it in game?