- Edited LOD's to have less geometry, they are much more aggressive than before
- Less reflections on hubs and rim surfaces
- Resized front rotor to fit in most rotor guards
- Reduced dirt on tire texture
- All spec maps are 512x512
If you like numbers here's a breakdown of the LOD geometry.
Compared to DJ's wheels:
The pack includes 111 color combos, covers a bit of everything but doesn't include every possible combo of the colors used.
NOTE DUE TO THE AGGRESSIVE FIRST LOD (NO KNOBBIES AT ALL) IF YOU USE A LOWER MODEL GEOMETRIC DETAIL (<50) IT WILL LOOK LIKE YOU ARE RUNNING SLICKS IN 3RD PERSON CAMERA! I removed all knobbies from the first LOD in an effort to reduce as much geometry for your game as possible. I don't use weird 3rd person so it doesn't affect me anyway . If raising the model geometric detail to a value that this doesn't occur to your own bike isn't an option, you can change the LOD number in the saf using notepad to 5 (it is currently set to 4; 6 and 7 are the others used)
i.e. rear_wheel-p2staEdit_lod4.jm becomes rear_wheel-p2staEdit_lod5.jm
jlv wrote:tree.jm < 2 feet
tree_lod1.jm 2-4 feet
tree_lod2.jm 4-8 feet
tree_lod3.jm 8-16 feet
tree_lod4.jm 16-32 feet
tree_lod5.jm 32-64 feet
tree_lod6.jm 64-128 feet
tree_lod7.jm 128-256 feet
tree_lod8.jm 256-512 feet
tree_lod9.jm > 512 feet
If an lod is missing it will use the next higher lod.
Obviously I didn't test every skin, but I'm pretty confident they all work. If there are any problems let me know.