Edited p2sta Wheel Pack

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yzmxer608
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Edited p2sta Wheel Pack

Postby yzmxer608 » Mon Jun 01, 2015 9:26 am

Here's a large pack of p2sta's wheels which I've made some changes to.
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  • Edited LOD's to have less geometry, they are much more aggressive than before
  • Less reflections on hubs and rim surfaces
  • Resized front rotor to fit in most rotor guards
  • Reduced dirt on tire texture
  • All spec maps are 512x512

If you like numbers here's a breakdown of the LOD geometry.
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Compared to DJ's wheels:
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The pack includes 111 color combos, covers a bit of everything but doesn't include every possible combo of the colors used.

NOTE DUE TO THE AGGRESSIVE FIRST LOD (NO KNOBBIES AT ALL) IF YOU USE A LOWER MODEL GEOMETRIC DETAIL (<50) IT WILL LOOK LIKE YOU ARE RUNNING SLICKS IN 3RD PERSON CAMERA! I removed all knobbies from the first LOD in an effort to reduce as much geometry for your game as possible. I don't use weird 3rd person so it doesn't affect me anyway :P. If raising the model geometric detail to a value that this doesn't occur to your own bike isn't an option, you can change the LOD number in the saf using notepad to 5 (it is currently set to 4; 6 and 7 are the others used)

i.e. rear_wheel-p2staEdit_lod4.jm becomes rear_wheel-p2staEdit_lod5.jm
jlv wrote:tree.jm < 2 feet
tree_lod1.jm 2-4 feet
tree_lod2.jm 4-8 feet
tree_lod3.jm 8-16 feet
tree_lod4.jm 16-32 feet
tree_lod5.jm 32-64 feet
tree_lod6.jm 64-128 feet
tree_lod7.jm 128-256 feet
tree_lod8.jm 256-512 feet
tree_lod9.jm > 512 feet

If an lod is missing it will use the next higher lod.


Obviously I didn't test every skin, but I'm pretty confident they all work. If there are any problems let me know.
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yzmxer608
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Re: Edited p2sta Wheel Pack

Postby yzmxer608 » Mon Jun 01, 2015 9:38 am

Forgot to say how awesome the delete edge loop tool is in blender, made editing the lods pretty easy. Doesn't leave holes in the mesh and keeps the uv mapping intact for the remaining faces.
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Beast2013
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Re: Edited p2sta Wheel Pack

Postby Beast2013 » Mon Jun 01, 2015 11:01 am

I think the hub and rim do look a fair bit better like that, the orange looks mint too. Good job dude :D
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Re: Edited p2sta Wheel Pack

Postby Boblob801 » Mon Jun 01, 2015 11:09 am

Adding a normal to the slicks to fake nobbies could have helped that issue.
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Re: Edited p2sta Wheel Pack

Postby yzmxer608 » Mon Jun 01, 2015 5:38 pm

I added a sort of dirt normal to them, but the problem is that area of the UV is so small it gets distorted easily. I tried baking the knobbies right now and there was a few issues. The first is unless you max out the model texture detail they're so blurred it doesn't add any effect of faking the knobbies, the other is since that part of both tires uses the same UV space one of the tires will have half baked knobbies between the actual knobbies. If people really don't like it I can edit the first lod to only get ride of some of the knobbies instead of all of them.
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Robert196
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Re: Edited p2sta Wheel Pack

Postby Robert196 » Mon Jun 01, 2015 5:53 pm

It'd be sick if you could make it not happen in third person, but I'll just run a higher detail. (I play in first anyways) I'm downloading for the color combos mostly, but the lod's are perfect for people without a high end computer.

Thank you Nate guy
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Pumaxcs
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Re: Edited p2sta Wheel Pack

Postby Pumaxcs » Mon Jun 01, 2015 7:47 pm

I'll be making them my new default wheel in the replacement pack, thanks Nate guy.
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Re: Edited p2sta Wheel Pack

Postby John23 » Mon Jun 01, 2015 11:50 pm

I changed the LOD4 to LOD5 because I have me Mod.Geo.Detail at 2, (yeah i know. my laptop sucks) and it didn't do anything. I even changed them all to 5 as well.

How can I fix this?
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Boblob801
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Re: Edited p2sta Wheel Pack

Postby Boblob801 » Tue Jun 02, 2015 12:25 am

Did you want to slap in an extra lod. Keep that one but set the lod distance higher then throw in a few knobbies for the current 2nd lod. I noticed in your mxs twitter how it looked like slicks.
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John23
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Re: Edited p2sta Wheel Pack

Postby John23 » Tue Jun 02, 2015 1:15 am

Yeah, if that will help, I would love for an updated pack! I keep a low Mod. Geo. Detail and can't see the wheels. Please fix this?
Ddavis wrote:Who knows who is to blame, but the world is a fucked up place and there's a lot of fucked up people.

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yzmxer608
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Re: Edited p2sta Wheel Pack

Postby yzmxer608 » Tue Jun 02, 2015 2:36 am

Ok, I'll try to add another intermitent lod tonight.
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yzmxer608
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Re: Edited p2sta Wheel Pack

Postby yzmxer608 » Tue Jun 02, 2015 4:44 am

Ok try this one out, should just be able to replace the saf.

https://www.mediafire.com/?q2jnndn5cx2852w
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: Edited p2sta Wheel Pack

Postby John23 » Tue Jun 02, 2015 1:13 pm

If we change the Lod # because our Mod. Geo. Detail is too low, which one do we change? All of them?
Ddavis wrote:Who knows who is to blame, but the world is a fucked up place and there's a lot of fucked up people.

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yzmxer608
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Re: Edited p2sta Wheel Pack

Postby yzmxer608 » Tue Jun 02, 2015 3:18 pm

Have you tried the link above to see if that works better? You would only need to change the first one.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Re: Edited p2sta Wheel Pack

Postby John23 » Tue Jun 02, 2015 7:41 pm

yzmxer608 wrote:Have you tried the link above to see if that works better? You would only need to change the first one.

Yes. I downloaded the link above, and changed the "4.5" to "4" and it didn't work. Is it because my Detail is too low(2)
Ddavis wrote:Who knows who is to blame, but the world is a fucked up place and there's a lot of fucked up people.


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