Here's some feedback kid.
- Particularly on the husky, lining up your shroud logo (the husky logo in this case) Is something you shouldn't rush, you have to test in-game, because the template doesn't line up the same in game.
- Use the highest quality logos you can find on google, vector image sites work pretty well for this too. Use the advanced search tool on google images to find high res stuff.
- Placing logos right on the edge of the cutout looks untidy and can distort when placed on model, ruining the visual appearance.
- If the template doesn't have a custom seat cover, add something like this
, rather than just add stripes with the paint tool, gradient tool whatever.
- Make sure to put something on each part of template, simply ignoring them ruins the visual appeal of the bike (Eg you missed the swingarm and did nothing on the fork guards).
- Change your nvidia settings to make sim look better, you can find them here
, scroll down to the reply by Robert Nash and replicate them in your global/ program settings. Youtube search it if you don't know how to find your Nvidia control panel.
- Most importantly, as Andy stated quite explicitly, just take your time
, no one wants a half assed skin, and the amount of people shitting on you for it, will most likely outweigh the good. If no one gives you decent feedback, go download a rf pack from one of the top pro teams probably one that uses the same bike as what you are trying to make a skin for, open it in game, go to free cam, and just look at how they have made theirs, definitely dont try copy their stuff, but pay attention to how logos are placed, what colours they used, if they used any type of texture, pattern. Imo, consistency throughout the skin is the most part.
Hope this helps, just an fyi, people are always gonna trash the worst parts of your stuff, and completely disregard all that youve done right, get used to it.