Fantasy Atlanta Beta

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Fantasy Atlanta Beta

Post by BRYAN17 »

http://www.mediafire.com/?r60mgfdjoyjjtnv .. its what i got so far. Comment
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moto4life211
Posts: 399
Joined: Mon Oct 11, 2010 12:01 am
Team: Never heard of it
Location: So Cal

Re: Fantasy Atlanta Beta

Post by moto4life211 »

pic?
Justin Caron | Privateer Honda
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moto4life211
Posts: 399
Joined: Mon Oct 11, 2010 12:01 am
Team: Never heard of it
Location: So Cal

Re: Fantasy Atlanta Beta

Post by moto4life211 »

here ill help

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Justin Caron | Privateer Honda
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fantasy Atlanta Beta

Post by BRYAN17 »

srry about that . but thanks man i appreciate that
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motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: Fantasy Atlanta Beta

Post by motoxlova#1 »

Over scaled and rhythms seem to be repeated. Can't figure out the whoops to save my life.
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fantasy Atlanta Beta

Post by BRYAN17 »

alright sounds good exactly how i wanted it
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MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Fantasy Atlanta Beta

Post by MotoRockstar777 »

I think you should change the textures and berms.
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: Fantasy Atlanta Beta

Post by motoxlova#1 »

Needs to be rescaled beyond belief. 10 ft tall triples, and whoops need to be reshaped.
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WhoNext#19
Posts: 19
Joined: Thu Jun 10, 2010 9:13 pm

Re: Fantasy Atlanta Beta

Post by WhoNext#19 »

I think its a pretty good track just some touch ups need to be done. The whoops need to be redone the textures need some work and the object collision on the bales need to be turned down cause once you go off the track it can be hard to get back on. I like the rythms i flow through them pretty well. (Dont forget timing gates)
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