Monster Energy Cup replica hybrid track.
Thanks too
-jlv
-mackan25
-cromie97
-Mx-Cocow #5
-BraydenKTM
-Robert196
-ddmx for the bale models
and if i forgot anybody thanks for all the help
Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.
warrior462 wrote:Overall a beautiful job on this track. I'm really loving it. Of course the timing gates need fixing, and a track map is really important for online. Couple minor things as well, after the whoops, that corner/triple is pretty awkward as it is. I think you could move the triple back just a tad and reshape it a bit, especially the landing, and it would be much better. Also the doubles before going up in the stands, I think they were on flatter ground. You have them going a little uphill then down, when I think it was flatter than that. Finally, I think the finish jump could be calmed just a bit, I feel like I could jump all the way over the corner off it without a lot of effort. Really an excellent track, just a few things that I think could make it a bit better.
He is right about the triple and finish! They do need to be toned down a little bit. Other than that, I can't wait to get my new pc so I can run shaders on this track! Gosh darn laptop, haha but man, I need to take some screenshots on this bad boy!
MXJProductions wrote:I'd rather have a big balls than a hairy chest.... Just sayin
Phathry25 wrote:Long story short, I don't like you. You'll live.
I like the track, it's nice and challenging. Some of the jumps that were kickers in the actual track are mellow here. Most of the challenge on the track comes from the timing gates. If you crash, you are pointed backwards on the jumps, backwards in berms, they all need fixing. What Warrior said is spot on, I wasn't actually there, and I think some of it would have to come from being there.
guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan
BRYAN17 wrote:guys just going to let everyone no there will be a re-release because most of peoples complaints were mostly towards timing gates, berms, and jump lokks and faces. Not to much work to fix and i just learned how to work the timing gates file . jumps/berms will be reshaped and hopefully i can get some help from checkerz or somepeople to work with the shadows . Thanks Bryan
Honestly i dont have a single complaint on how the track rides its the timing gates. there should be one in the entrance of each corner and depending on the straight sections one to two for there length.x2 shading would help see the bumps better other than that i dont see what needs reshaped except a wee bit taller berms
it s quite nice, just feel the traction is strange in some places, and it llbe nice to have a nice sandy whoops like in the real track... otherwise nice work!