anaheim 3 (map issue fixed)
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anaheim 3 (map issue fixed)
as the title suggests, an anaheim 3 replica.
it is very technical and quite difficult, but then again so was the real track,
anyways, enjoy and let me know what you think of it.
it is very technical and quite difficult, but then again so was the real track,
anyways, enjoy and let me know what you think of it.
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- anaheim 3.7z
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Last edited by gordy on Wed Apr 23, 2008 4:58 am, edited 1 time in total.
instupitious.
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Re: anaheim 3
Not sure why but when the track is loaded I get like 0.1 frames per second. Horrible lag for some reason. Did you create some models with an insane amount of polygons?
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
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Re: anaheim 3
Laggy for me also.....It's not the pc or vid card either
Re: anaheim 3
Same here, can't even move.
Pentium D 2.8Ghz, ATI Radeon x1950 512MB, 2GB RAM
Pentium D 2.8Ghz, ATI Radeon x1950 512MB, 2GB RAM
jlv wrote:Here's a picture of my nuts.
Re: anaheim 3
hmmm, fine for me with erode and 10ai riders
Re: anaheim 3
amd 1700+ 6600gt 1gb ram , some times start to frame w/o erode . and some times reload the track and runs great. only this track do that.
Re: anaheim 3
The track map is 512x511. The height isn't a power of 2 so it will fall off the fast path on some cards. You have to delete map.png or resize it to 512x512. (128x128 would also be fine and save you some memory too.)
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Re: anaheim 3 (map issue fixed)
Thought I'd bring this track back, anyone thought of redoing the tex's/bales/objects for this track. With the new physics out it rides a lot better than it used to. Actually some of the best whoops i've ridden in a while.
Rgaede Past numbers #333 #19 Now #373
DILLIGAF
DILLIGAF
Re: anaheim 3 (map issue fixed)
Ive never seen this track before... I thought it was a new one till i saw the date
Re: anaheim 3 (map issue fixed)
obviously this is an older track. pretty sure before the decal texturing system was implemented. if so, how were the textures done? was it easier than using decals?
Re: anaheim 3 (map issue fixed)
i just painted colours onto shading.ppm, doesnt exactly give the best results.
Also, how could anyone possibly consider this track even slightly good, its an embarrassment
Also, how could anyone possibly consider this track even slightly good, its an embarrassment
instupitious.