Im not a good sx guy so my opinion is not valid, BUT, I loved the traction on this track, was actually one of the easiest sx tracks of the year for me. Great job.
barrington314 wrote:Please traction experts in this thread, tell me what the tile info should read so I dont make such a rookie mistake again. Its funny how JLV used that traction for like 3 years on every single track and never caught this much shit for it.
Actually, they complained then too. I just can't make myself put in a crazy high friction number with no rationale for why it should be that high. When I see bikes at the real race leaning at ~ 45 degree angles on the flat turns I figure the friction is around 1. The funny part was people would complain about the traction in one round and love it the next round even though it hadn't changed! The berms do change the feel but it was still funny.
In all fairness... This is achieved by weighting the outside foot peg, There is no setting nor is there a skill in this game that can mimic this... So to base traction numbers off what you see is a bit of blind luck.
jlv wrote:When I see bikes at the real race leaning at ~ 45 degree angles on the flat turns I figure the friction is around 1.
In all fairness... This is achieved by weighting the outside foot peg, There is no setting nor is there a skill in this game that can mimic this... So to base traction numbers off what you see is a bit of blind luck.
You can't defy physics by pushing your foot into the peg. The angle of the center of mass of the rider/bike over the contact patches will tell you the lateral force.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jlv wrote:When I see bikes at the real race leaning at ~ 45 degree angles on the flat turns I figure the friction is around 1.
In all fairness... This is achieved by weighting the outside foot peg, There is no setting nor is there a skill in this game that can mimic this... So to base traction numbers off what you see is a bit of blind luck.
You can't defy physics by pushing your foot into the peg. The angle of the center of mass of the rider/bike over the contact patches will tell you the lateral force.
So your saying that weighting the outside foot peg does absolutely nothing? Weighting the peg offsets the rear tire slide and allows it to bite more into the soil, Some slippage does happen but by weighting the peg it allows you to control the slip. This is missing from Mx Sim.
The main effect from weighting the peg is that it changes your leverage on the bike. I'm not saying it doesn't help you turn in some situations. What I'm saying is it does not affect the relationship between centripetal force and the lean angle of the bike/rider CM.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jlv wrote:The main effect from weighting the peg is that it changes your leverage on the bike. I'm not saying it doesn't help you turn in some situations. What I'm saying is it does not affect the relationship between centripetal force and the lean angle of the bike/rider CM.