ANG Mx Strait Rithm(BETA)

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AirsoftNGaming
Posts: 105
Joined: Wed Jul 09, 2014 11:11 pm
Team: Diamond Motorsports
Location: Guatemala City, Guatemala (im from the states though)

ANG Mx Strait Rithm(BETA)

Post by AirsoftNGaming »

This is a track with the Style of the Redbull strait rithm, but this has MX style jumps. Beta has no decals set and i still waiting for it to be tested so i can improve it!

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DOWNLOAD HERE:

http://www.mediafire.com/download/sodnt ... thm_mx.rar
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Ricky19
Crushed Dissenter
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Joined: Thu Nov 28, 2013 8:23 pm
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Location: Jacksonville NC

Re: ANG Mx Strait Rithm(BETA)

Post by Ricky19 »

Its pretty fun, mostly 4th gear tapped on a 250 2-smoker. Its not very technical but is still fun, lots of good scrubs to be had. I only wish it was longer and there wasn't such a long ride back to the start of it. I couldn't clear the first triple though after the table top. cased it ever time. Maybe make the face a tad steeper and cup it out some so you get lift? I don't know.
aeffertz wrote:It's that hard R bro.
Railin' N Trailin'
Posts: 886
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Team: Nigerian Corndog
Location: South Africa, India (Chicken-Taka-Musala)

Re: ANG Mx Strait Rithm(BETA)

Post by Railin' N Trailin' »

needs a lot of work man. Decals, textures, etc. Jumps need a bit of work too, but not bad man
http://www.youtube.com/user/EBG4MING
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AG27214
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Joined: Tue Mar 12, 2013 11:40 am
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Location: Virginia Beach, VA

Re: ANG Mx Strait Rithm(BETA)

Post by AG27214 »

Railin' N Trailin' wrote:needs a lot of work man. Decals, textures, etc. Jumps need a bit of work too, but not bad man
AirsoftNGaming wrote:This is a track with the Style of the Redbull strait rithm, but this has MX style jumps. Beta has no decals set and i still waiting for it to be tested so i can improve it!
The reading skills in here are off the charts...
jlv wrote:OK, but if you filibuster yourself don't blame me for ignoring it.
Austin Galyon
MX Sim #7 | VCHSS #170
2009 KTM 250XC
XBL/Steam/Skype: AG27214
Railin' N Trailin'
Posts: 886
Joined: Thu Feb 13, 2014 9:50 pm
Team: Nigerian Corndog
Location: South Africa, India (Chicken-Taka-Musala)

Re: ANG Mx Strait Rithm(BETA)

Post by Railin' N Trailin' »

AG27214 wrote:
Railin' N Trailin' wrote:needs a lot of work man. Decals, textures, etc. Jumps need a bit of work too, but not bad man
AirsoftNGaming wrote:This is a track with the Style of the Redbull strait rithm, but this has MX style jumps. Beta has no decals set and i still waiting for it to be tested so i can improve it!
The reading skills in here are off the charts...
I tend not to read things.. I'm very lazy when it comes to that part, my bad
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!
jlv wrote:I shit you not!
02ranger_mike
Posts: 100
Joined: Mon Feb 18, 2013 5:14 am
Team: YourFactory Racing

Re: ANG Mx Strait Rithm(BETA)

Post by 02ranger_mike »

definitely a fun track but I do not understand why track creators cant find the time to put the rider where he is supposed to be, instead of having to ride around until I find the track. is it that hard to place the rider either in front of the gate or atleast some where near the start of the track? I do no create tracks so I have no idea but I feel if some one can create a track then they can put the rider in the correct place. sorry, rant over.

Thanks, Mike
JT43
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Re: ANG Mx Strait Rithm(BETA)

Post by JT43 »

^To do that you need to move the starting gates. It's a 5 minute job, you have a good reason to rant.
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Jsemmens1997
Posts: 200
Joined: Sun Aug 04, 2013 8:20 am
Team: Stance Moto
Location: Australia!!!!!!

Re: ANG Mx Strait Rithm(BETA)

Post by Jsemmens1997 »

Id like to see a race series for straight rhythm sections. It would be interesting :)
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