Coyote Bluff

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Coyote Bluff

Post by VMX_SKYmx99 »

Ok.... I just have to restate my previous comment. I just looked at the pic on my phone. Running it in game, oh my God! :shock: Thanks again sir!
Image
aeffertz
Posts: 4036
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Coyote Bluff

Post by aeffertz »

To be honest, and I don't mean any disrespect, but I think p2sta's coloring is too blue.
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Coyote Bluff

Post by VMX_SKYmx99 »

Everyone sees color differently, and monitors don't display them the same either, so it's personal preference. I don't mind if people think his is better. No offense taken. I'm sure he feels the same.
Image
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: Coyote Bluff

Post by p2sta »

its for sure possible that its too blue on your screen. I took the ambient pretty high with blue color, because from the shadows on the environment map it looked they are kinda blueich. It may be my screen or your screen displaying it differently also. You can just edit the file, change the last number of ambient line to something bit lower and you will get rid of the blue ;)
---RiLeY---151---
Posts: 1143
Joined: Tue Jun 28, 2011 12:15 am
Team: Factory Privateer
Location: Corona, CA

Re: Coyote Bluff

Post by ---RiLeY---151--- »

Awesome track Sky! I really enjoy this one, as for a idea for the next, I think a snowy and snowy mtn environment would be sweet!
Image
RXR_Banjo
Posts: 1143
Joined: Fri Mar 28, 2014 12:27 am
Team: MotoStar

Re: Coyote Bluff

Post by RXR_Banjo »

Damn sky you need to make tracks for rf series (you could work on them with other track creators) or maybe we could host a serie with your tracks cuz they're unique (kinda feel the mcm2 style haha)
Phil Doyon #423
mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: Coyote Bluff

Post by mxsrider96 »

Sky's tracks are really nice and fun, and this isn't a shot against them, but they would need to be a bit wider to be suitable for 22 man races. I feel like a max of 12-16 people and these would race pretty nicely though
WAR CRY <3
Sun Burn
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Coyote Bluff

Post by VMX_SKYmx99 »

RXR_Banjo wrote:Damn sky you need to make tracks for rf series (you could work on them with other track creators) or maybe we could host a serie with your tracks cuz they're unique (kinda feel the mcm2 style haha)
Am I wrong or were you Bonalls back in the MCM days? It's crazy that we have been around this long. I'm too fucking old! Lol I would love to do a series on these past few tracks, or help with the rf sx series. I don't have a ton of time, but I love doing this.
Image
137
Posts: 2633
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Coyote Bluff

Post by 137 »

I was gonna say, this track reminds me A LOT of the mcm2 days, just the environment and everything, the detail to everything, feels like a old worn down sx track in some valley. My favorite track from you now man, the flow is great everything is amazing! Great job again Alex, keep up the great work!!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Coyote Bluff

Post by VMX_SKYmx99 »

Thanks Kyle! I'm glad you like it. McLeod's SX was the track that made me want to get back into making tracks again.
Image
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Coyote Bluff

Post by dylan22 »

Last night my mates and I spent ages just finding transfers off the side of the track. Your environment is incredible!
Image
Post Reply