OK, I've decided to put these tracks up. The AI aren't very good in either of them. Barleigh Ranch is a track thats used in the Australian MX Nationals, and it was the track where there was the epic battle between Chad Reed and Daniel Reardon.
The Supermotard track was just a bit of a concept track, i turned the friction up, and you get the shakes a bit.
These are both fun tracks. Nice job on them. The Supermotard is interesting to race around on and the extra grip on the pavement is a nice touch. You can do some pretty sweet wheelies on the pavement.
It seems you have a lot of good track ideas and creativity with putting in your own trees, billboards, and ect. Keep up the nice work man, its good stuff.
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Netdemon01 wrote:These are both fun tracks. Nice job on them. The Supermotard is interesting to race around on and the extra grip on the pavement is a nice touch. You can do some pretty sweet wheelies on the pavement.
It seems you have a lot of good track ideas and creativity with putting in your own trees, billboards, and ect. Keep up the nice work man, its good stuff.
Oh, its because you have put the track in another folder. See, the way i have the tiles set up is (in texturelist) Supermotard/tar.ppm for example. If you want to fix it, change it to Supermotard/tracks/tar.ppm.
I'm guessing that on Barleigh Ranch, no tree's are appearing? Same problem, except as there are so many tree's, you won't want to do the above for each tree. I'd say get rid of the tracks folder, as its just going to cause more trouble down the road, as alot of tracks will have custom stuff added like this (especially my tracks).