About the 17th JT's backyard track now...

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yzmxer608
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Re: About the 17th JT's backyard track now...

Post by yzmxer608 »

If you guys are getting bad lag try turning down/off your transparency anti-aliasing if you changed it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
tommx456
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Location: western austraila

Re: About the 17th JT's backyard track now...

Post by tommx456 »

i was also having real bad lag found out turning reflections off fixed it :)
DangerJoe
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Re: About the 17th JT's backyard track now...

Post by DangerJoe »

tommx456 wrote:i was also having real bad lag found out turning reflections off fixed it :)
If you guys having lag could try this that would be sick, if a lot of you are still having problems then I'll release a version without the grass.

Also, thanks to everyone for leaving good comments about the track, it's appreciated :D
DangerJoe
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Re: About the 17th JT's backyard track now...

Post by DangerJoe »

Blake_901 wrote:My fastest is a 1:02:7 on a 250.
Not bad! 250f or smoker? My fastest is a 1.06.3
People are faster than me on my own track already :lol:
Motoboss
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Re: About the 17th JT's backyard track now...

Post by Motoboss »

Really fun track man ..You definitely captured the backyard track feel :D
I like the on track textures and grass in the field..
I dont really get the inside berm for the finish line but it seems to work well ..
Things to work on I would say is attention to detail ..The road textures that surround the track are repetitive also I think some more could have been done around the house to make it more realistic..
But none of that take away on how fun the track is witch in my opinion is the key point in track making..

Great job
MB
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DangerJoe
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Re: About the 17th JT's backyard track now...

Post by DangerJoe »

Why thank you! It was originally just a raised corner but then I realised it was no wear near wide enough compared to the rest of the track so instead of just fixing it I just got lazy and made the outside bit :lol:
I completely agree with the external features of the track but I'm so bad at losing motivation, I've got like 10 tracks sitting about that I just can't be bothered finishing, I need to stop being as lazy :roll:
mecke96
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Location: Sweden, Norrbotten

Re: About the 17th JT's backyard track now...

Post by mecke96 »

About the lag. I have also alot of lags. And im running a I7 3770K OC 4.5ghz, 16GB ram, GTX 670 OC, SSD.

Just to make it clear to people with worse computer. Even if you dont lag, it depends on what screen you have. (Now people gonna think im crazy)

BUT here is the catch. I have a 144hz screen that can take 144 Frames per secound (FPS). When the game engine starts to have problems because of to many object on the track the framerate will drop. On this track i get around 60-75 FPS and thats about the half of what my screen can handle (Make me feel like it lags) But for people sitting on a 60-75Hz screen will not feel this lag because they are used to it, They have never played on Higer Framerate then 60-75.

(When i fire up my laptop and play mxs there it feels like every track is lagging. Because of the 60Hz screen)

Max FPS on mxs is 125fps and as fast the framerate drops to 90-100 i almost call it unplayable, because for me it feels like hell of a lag, because i am used to 144hz screen.

So i quick tip for people making track!

1: Make so the frame rate is shown ingame, (The command is somewhere on the forum)
2: make sure the vertical sync is off so you will get 125Fps ingame.
3: When you start adding object make sure to look on the FPS counter. If it drops from 125FPS to 100-110 you are on the butter zone for the game engine to not handle much more or even any more.

But Melker my computer is sooooo bad and i cant even get more then 70Fps ingame on a blank track?!

Then Ask a friend with a better computer to test it and see if he will get 125FPS, If not, remove some OBJ or make them billboards :)

Hope this helps for some track makers!

Cheers// Melker S
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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mecke96
Posts: 260
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Re: About the 17th JT's backyard track now...

Post by mecke96 »

mecke96 wrote: So i quick tip for people making track!

1: Make so the frame rate is shown ingame, (The command is somewhere on the forum)
2: make sure the vertical sync is off so you will get 125Fps ingame.
3: When you start adding object make sure to look on the FPS counter. If it drops from 125FPS to 100-110 you are on the butter zone for the game engine to not handle much more or even any more.

Forgot to add!


IF you redo some textures or making your own, make sure to optimize them.

How to do!
1: Make your Picture in Photo Shop.
2: Press: Alt+Ctrl+Shift+S
3: Select preset: Png 24
4: Make the size between 512 to 1024 and press save.

Melker i done have PS how do i do!?

Go to https://tinypng.com/ and upload the picture and what for it to compress it then download them again. done!

This will not effect the quality on the picture, just remove some unnecessary data. :)
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
Image
DangerJoe
Posts: 247
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Team: Privateer

Re: About the 17th JT's backyard track now...

Post by DangerJoe »

Im having really big problems with lag in general for mxs as you can see here: http://forum.mxsimulator.com/viewtopic.php?f=17&t=38187

So, it's hard for me to determine when I'm reaching that lag zone, however I do know what you mean because when I used to get 125fps I used to have exactly the same tactic :D

I didn't know that about making the textures though! Thanks for the tip
mecke96
Posts: 260
Joined: Fri Jan 11, 2013 5:40 am
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Re: About the 17th JT's backyard track now...

Post by mecke96 »

DangerJoe wrote:Im having really big problems with lag in general for mxs as you can see here: http://forum.mxsimulator.com/viewtopic.php?f=17&t=38187

So, it's hard for me to determine when I'm reaching that lag zone, however I do know what you mean because when I used to get 125fps I used to have exactly the same tactic :D

I didn't know that about making the textures though! Thanks for the tip
No problem!
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
Image
DangerJoe
Posts: 247
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Team: Privateer

Re: About the 17th JT's backyard track now...

Post by DangerJoe »

I'm surprised nobody has said anything about the track video :lol:
vmaki
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Location: Suomi, Finland

Re: About the 17th JT's backyard track now...

Post by vmaki »

I really enjoy riding this one. The track has a great feel to it!

Just one thing. In the timing gates file the normallap should be 9 10 11 12 13 14 15 16 17 18 1 2 3 4 5 6 7 8 if you want the finish line to be at the jump. At the moment the lap starts at the jump but ends in the corner.
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DangerJoe
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Re: About the 17th JT's backyard track now...

Post by DangerJoe »

i noticed that after the release, so many mistakes in this release :lol:
oh well
mecke96
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Re: About the 17th JT's backyard track now...

Post by mecke96 »

DangerJoe wrote:i noticed that after the release, so many mistakes in this release :lol:
oh well
It okey :)

Thats why it is importent with good beta testers that say what they think is wrong and not one that only goes " WOWOSAOWOW THATS A AWESOME TRACK!!! RELEASE" ;)
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
Image
DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: About the 17th JT's backyard track now...

Post by DangerJoe »

True, however i often don't use beta testers due to the chance of stuff being leaked :?
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