This is one cool supercross track.
Assfult starting gate.
Non collision Motool tough block.
Great layout.
I don't know how to upload my screen shots ...please help me so u can see ...it or take my word for it and download it.
Download_Link:
http://www.mediafire.com/download/7b26b ... rgy.V2.zip
MOB.Energy.V2
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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- Posts: 117
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- Team: VENOM
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- Posts: 117
- Joined: Sat Jan 09, 2016 3:09 am
- Team: VENOM
- Location: USA
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- Posts: 117
- Joined: Sat Jan 09, 2016 3:09 am
- Team: VENOM
- Location: USA
Re: MOB.Energy.V2
PIctures above on the second link
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Re: MOB.Energy.V2
Screenshots:
Feedback:
The track itself rides well, the things you can improve on in my opinion would be:
- Decals, having a good set of decals on and off the track makes a huge difference.
- Smooth the edges of the jumps, on multiple occasions I caught rough sections at the side of the jumps making me crash.
- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
Feedback:
The track itself rides well, the things you can improve on in my opinion would be:
- Decals, having a good set of decals on and off the track makes a huge difference.
- Smooth the edges of the jumps, on multiple occasions I caught rough sections at the side of the jumps making me crash.
- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
Re: MOB.Energy.V2
My track called "Flex Factory Racing Compound" has a water plain. Here is the link of the track http://forum.mxsimulator.com/viewtopic. ... 80&start=0.GregDearman wrote:- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
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Re: MOB.Energy.V2
Turns out your track references decals from different tracks i didn't have, after changing the decals file it looks much better
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Re: MOB.Energy.V2
so sorry I fixed some things you said and what its supposed to look like i believe ..Thanks for screen shots so much and if this is better please post screen shots so i see what it looks like for youGregDearman wrote:Screenshots:
Feedback:
The track itself rides well, the things you can improve on in my opinion would be:
- Decals, having a good set of decals on and off the track makes a huge difference.
- Smooth the edges of the jumps, on multiple occasions I caught rough sections at the side of the jumps making me crash.
- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
NEW Link
http://www.mediafire.com/download/7b26b ... rgy.V2.zip