MOB.Energy.V2

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patrickhartle79
Posts: 117
Joined: Sat Jan 09, 2016 3:09 am
Team: VENOM
Location: USA

MOB.Energy.V2

Post by patrickhartle79 »

This is one cool supercross track.

Assfult starting gate.

Non collision Motool tough block.

Great layout.

I don't know how to upload my screen shots ...please help me so u can see ...it or take my word for it and download it.

Download_Link:
http://www.mediafire.com/download/7b26b ... rgy.V2.zip
Image
patrickhartle79
Posts: 117
Joined: Sat Jan 09, 2016 3:09 am
Team: VENOM
Location: USA

Re: MOB.Energy.V2

Post by patrickhartle79 »

Image
patrickhartle79
Posts: 117
Joined: Sat Jan 09, 2016 3:09 am
Team: VENOM
Location: USA

Re: MOB.Energy.V2

Post by patrickhartle79 »

PIctures above on the second link
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WFerrell30
Posts: 54
Joined: Thu Dec 26, 2013 6:22 pm
Team: Privateer

Re: MOB.Energy.V2

Post by WFerrell30 »

It says we need permission to see the pictures
#MovieStar
GregDearman
Posts: 1460
Joined: Mon Feb 11, 2013 8:56 am
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Re: MOB.Energy.V2

Post by GregDearman »

Screenshots:

Image
Image
Image

Feedback:

The track itself rides well, the things you can improve on in my opinion would be:

- Decals, having a good set of decals on and off the track makes a huge difference.

- Smooth the edges of the jumps, on multiple occasions I caught rough sections at the side of the jumps making me crash.

- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: MOB.Energy.V2

Post by JJH186 »

GregDearman wrote:- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
My track called "Flex Factory Racing Compound" has a water plain. Here is the link of the track http://forum.mxsimulator.com/viewtopic. ... 80&start=0.
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GregDearman
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Joined: Mon Feb 11, 2013 8:56 am
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Re: MOB.Energy.V2

Post by GregDearman »

Turns out your track references decals from different tracks i didn't have, after changing the decals file it looks much better
patrickhartle79
Posts: 117
Joined: Sat Jan 09, 2016 3:09 am
Team: VENOM
Location: USA

Re: MOB.Energy.V2

Post by patrickhartle79 »

GregDearman wrote:Screenshots:

Image
Image
Image

Feedback:

The track itself rides well, the things you can improve on in my opinion would be:

- Decals, having a good set of decals on and off the track makes a huge difference.

- Smooth the edges of the jumps, on multiple occasions I caught rough sections at the side of the jumps making me crash.

- When creating a water area, lower a section and use the water plane model to add a more realistic water feature (I cant think of an open folder track off the top of my head that has it)
so sorry I fixed some things you said and what its supposed to look like i believe ..Thanks for screen shots so much and if this is better please post screen shots so i see what it looks like for you

NEW Link
http://www.mediafire.com/download/7b26b ... rgy.V2.zip
Image
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