CeeJayHDz wrote:checkerz wrote:
1. entry to turn could do with getting rougher as i hardly needed to slow down and could hit the rut 3rd pinned before halfway through the race until the end.
2. very inside dominant, maybe have bigger starter ruts middle and outside to give people an incentive to go out there, i think where the outside is so far out of the way doesnt help.
3. rut was very fast and smooth, could be rougher but both outside and inside were viable.
4. I only ever took outside so not sure but looking at the picture the middle and inside both look good, again entry to the corner could be rougher.
5. good turn, both outside and inside were viable however outside was too smooth, zero bumps even on last lap.
6. very outside dominant but i think thats just due to the double straight out of the turn, maybe some prebuilt bumps on the outside to make it rougher would help the inside be competitve?
7. both lines viable.
8. havent watched much irl but i feel this turn is so wide it could be scaled down a bit? didnt see a true definitive line though.
9. very fast and smooth, maybe prebuilt bumps to slow it down.
10. inside became very dominant at the end but up to about 20 mins all 3 lines were roughly the same speed so good turn overall.
11. same as above.
12. no definitive line, pretty even everywhere.
13. very outside dominant but thats just because of the inside roller, not much that can be done to prevent that.
14. again very outside dominant on the 250 at least but thats just to get the speed for the triple.
15. Inside OP but thats due to track layout, theres really no point going all the way outside
Overall a lot of the negatives are to do with the track layout itself and not much can be done to stop 1 lined turns like 1,2,13, 14 and 15
As far as fun factor goes it was great but maybe if there were 40 riders it might be a different story. I feel like not having two days to qualify helped the lines develop as people didnt know where would be fast so every line was used at first making them usable in the long run. If possible add some more braking bumps but smaller and closer together so they dont turn into rollers by the end.