2019 MotoOption Supercross Round 16 East Rutherford

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manii20
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby manii20 » Thu Jan 10, 2019 5:21 pm

I really like the track, feels like you need to be careful and think instead of going wide open in every section
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reddead422
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby reddead422 » Thu Jan 10, 2019 8:39 pm

barrington314 wrote:

Ahhhh that makes sense, also thank you for being professional and explaining why it feels that way, i apologize for being so harsh in my original comment, excited to see what next weeks track is like :D

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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Yamahaman95 » Thu Jan 10, 2019 9:58 pm

hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt
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Racers52
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Racers52 » Fri Jan 11, 2019 12:49 am

Yamahaman95 wrote:hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt


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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby C.Blakita919 » Fri Jan 11, 2019 12:52 am

Yamahaman95 wrote:hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt


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Ddavis
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Ddavis » Fri Jan 11, 2019 4:57 am

I think there were too many jumps in the rhythms to fit in the stadium and the rF guys had to tighten the space between them, then in the other rhythm it's the opposite its a bit more spaced out and gives the track an inconsistent scaling.

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137
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby 137 » Fri Jan 11, 2019 11:43 am

I’m pretty sure all of the tracks are built off of the blueprints like Barrington said, if anything feels weirdly spaced, it’s on them
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby jlv » Sat Jan 12, 2019 3:47 am

Here's a patch to get rid of the wiggling stadium part in A1:

http://mxsimulator.com/tracks/sx2019ry01anaheim.scriptfix.zip
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Smidly
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Smidly » Sat Jan 12, 2019 7:15 pm

jlv wrote:Here's a patch to get rid of the wiggling stadium part in A1:

http://mxsimulator.com/tracks/sx2019ry01anaheim.scriptfix.zip

Bless the based jlv.
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moto143
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby moto143 » Mon Jan 14, 2019 5:07 pm

I think we should receive at least one mud race this year in rf

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Jeremy150
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Jeremy150 » Wed Jan 16, 2019 4:59 am

Round 3 is now available for download!
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pntra
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby pntra » Wed Jan 16, 2019 5:22 am

thread still says glendale.

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Jeremy150
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Re: 2019 MotoOption Supercross Round 2 Glendale

Postby Jeremy150 » Wed Jan 16, 2019 5:24 am

pntra wrote:thread still says glendale.

Thanks 8)
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ROSE822
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Re: 2019 MotoOption Supercross Round 3 Anaheim 2

Postby ROSE822 » Thu Jan 17, 2019 12:40 am

Has anyone come up with a Light Remover for Anaheim Stadium?
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gomoto846
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Re: 2019 MotoOption Supercross Round 3 Anaheim 2

Postby gomoto846 » Thu Jan 17, 2019 12:51 am

Am I missing something here or is the track password supposed to be out by now?


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