Have fun with this horrifically executed bunch of broken dreams... all in all I dont expect anyone to enjoy these I just wanted to share to hopefully get some critical feedback that ill definatly read in hopes of getting better at the track building craft for a game that I strongly dissagree with the owners morals/antics.
Actually really enjoyed the Sx tour track, once you get used to the more realistic scaling its pretty fun. I know to compensate with how fast the 450's are in this game you had to really set the roll resist way up which really bog's the bikes and just feels a little weird. The first arena cross style track was really fun, some of them just felt a little too narrow and i think the second one the whoops just feel really small and awkward. The outdoor track is a fun layout and built well, could imagine it erodes up really nice with 40 people in a server on low erode. The traction does feel very slick when you try and turn but super loamy in a straight line.
Jay wrote:Thanks Jrife548, I will raise the scale dramatically in my next work. maybe try 1.5-california freeway?
So tracks that actually work well for the game, are fun, and function with more than 5 people racing at once?
your tracks suck
Jay's tracks work great for the game, you're too used to overscaled garbage with terrible tileinfo. It only takes about 10 laps to get used to the tile and if you've got a group of good riders you can race side by side just fine. I've never seen anyone make whoops or shape and scale jumps so realistically. It's definitely not for everyone but just because you don't like it doesn't mean it sucks.