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My Journey,
After a quick 48 month break since my last track release im finally back. So much work has gone into this track and I'm super proud with how it turned out. There is definitely still some more things I wish I could have added to this track but I needed to distance myself from this project in order to save myself mentally. It was starting to become redundant and working on this track over and over was not exciting and burning me out. I want to turn to new projects and go back to my roots creating fun and challenging tracks for the community on a more regular basis.
I have created countless completely custom objects and textures for this track ranging from a ton of different trees, foliage, buildings, fences, dirt and grass textures, etc. Along with a custom windmill that actually moves! So exciting I know. All of it is for you guys to use. I have left the track folder unsaffed and most of the statues and textures are organized into their respective folders to make it easier for people to use in their own tracks. Sim needs some new life in the track scene and i'm hoping some of my objects and textures can help that cause.
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- PLEASE READ BELOW BEFORE DOWNLOADING -
Below I have provided a ReShade preset and NVIDIA settings to be used on this track. It is optional; However, I
HIGHLY advise to download as it has some mild color correction and sharpening that I used it to help fine tune the visuals on this track.
(Theres no stupid bloom or anything) Plus it makes the game look better without any performance cost, and literally takes 1 minute to set up even if you don't have ReShade downloaded.
Link to the ReShade Presets - https://www.mediafire.com/folder/i5ivf3 ... hade+Files
PLEASE watch this tutorial (3 mins) - https://youtu.be/mNd50vuQypM
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- Link-
Atlas MX Facility
This track consists of three different tracks. A pro MX loop, A practice MX loop (Cuts out the sand), and a small SX track. Erode Barks, In Single player I suggest running erode at around 1-2. Adjust accordingly in multiplayer.