[RELEASE] Walmart SX

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AtlasZoor
Posts: 369
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

[RELEASE] Walmart SX

Post by AtlasZoor »

Hey everyone! After my last track I posted I actually somehow found the time and motivation to start working on my first ever true SX track. As you can see, I obviously wanted to be creative and see what I could come up with. So here it is, Walmart SX! The Walmart building was fully modeled by me and I'm excited to see what you guys will come up with when using the object on your tracks! Other Objects and textures on this track have been custom made as well. The Tree's in particular and base dirt texture look super good.
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About the Track
The track is somewhat close to RF scaling; However, not exactly. The berms are not as tall and everything is a little closer together so you have to be fairly smooth. I also made sure that there are multiple viable lines and you can easily make up time if you miss a rhythm.
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PLEASE READ
If you haven't already I would advise to download the Re-Shade preset below and following the tutorial to get better visuals. It's lightweight and easy to do and literally takes 5 minutes.
Link to the ReShade Presets - https://www.mediafire.com/folder/i5ivf3 ... hade+Files
PLEASE watch this tutorial (3 mins) - https://youtu.be/mNd50vuQypM
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- Link-

Walmart SX
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Credits
Hubbard for the SX template
NexusK1 test track for the Box Object
Supercrosspig for the dono. Fucking goat
If you like my tracks and wanna support, paypal or venmo @evanwebb110
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TylerP435
Posts: 9
Joined: Sat Mar 09, 2024 5:05 am
Location: PNW
Contact:

Re: [RELEASE] Walmart SX

Post by TylerP435 »

:!: :!: :!: :!: :!: :!: :!: :!:
Jake Worth | #31
Posts: 15
Joined: Tue Dec 06, 2022 12:25 pm
Team: Vulkan Worldwide
Location: Washington
Contact:

Re: [RELEASE] Walmart SX

Post by Jake Worth | #31 »

Attention Walmart, this is Gail Lewis, 10-year associate, Morris, Illinois, 844 signing out
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AtlasZoor
Posts: 369
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

Re: [RELEASE] Walmart SX

Post by AtlasZoor »

Jake Worth | #31 wrote: Sun Feb 16, 2025 5:29 am Attention Walmart, this is Gail Lewis, 10-year associate, Morris, Illinois, 844 signing out
There may be a wild Gail Lewis near the course

Also I'm curious to what lap times y'all run. Drop ur heaters below.
If you like my tracks and wanna support, paypal or venmo @evanwebb110
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Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: [RELEASE] Walmart SX

Post by Blake_901 »

AtlasZoor wrote: Sun Feb 16, 2025 5:35 am Also I'm curious to what lap times y'all run. Drop ur heaters below.
1:08.3
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SethShirley44
Posts: 309
Joined: Tue May 21, 2019 9:24 pm
Team: Chick fil a

Re: [RELEASE] Walmart SX

Post by SethShirley44 »

I spent around 30 mins playing this track and I must say this is a quality release. Can tell there was a good bit of time put into this track and environment. I really like the scaling you used on this track along with the traction / tile. Feel it's a very good mix of difficulty while also being super fun. I also think that it is a good track for all skill levels, even outside of PRO level in the game. With everything all together think it will allow a good learning curve for newer players or even just less skilled players in the game that could help them get significantly better due to the tracks precision needed, and it's difficulty level. The traction is probably my favorite part of this entire track because it actually requires some throttle control and precision. I really like this for a change as I feel recently most of everything is super grippy to the point to where I feel glued to the ground, so this changes it up and requires you to slow down and actually think about what you're doing. I ended up running a 1:06.8 best in the time I've spent on this track thus far. Awesome release AtlasZoor :mrgreen:
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white327
Posts: 288
Joined: Thu Apr 18, 2013 6:48 pm
Team: Boots House

Re: [RELEASE] Walmart SX

Post by white327 »

SethShirley44 wrote: Mon Feb 17, 2025 3:54 pm I spent around 30 mins playing this track and I must say this is a quality release. Can tell there was a good bit of time put into this track and environment. I really like the scaling you used on this track along with the traction / tile. Feel it's a very good mix of difficulty while also being super fun. I also think that it is a good track for all skill levels, even outside of PRO level in the game. With everything all together think it will allow a good learning curve for newer players or even just less skilled players in the game that could help them get significantly better due to the tracks precision needed, and it's difficulty level. The traction is probably my favorite part of this entire track because it actually requires some throttle control and precision. I really like this for a change as I feel recently most of everything is super grippy to the point to where I feel glued to the ground, so this changes it up and requires you to slow down and actually think about what you're doing. I ended up running a 1:06.8 best in the time I've spent on this track thus far. Awesome release AtlasZoor :mrgreen:
yeah, what he said
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Jessemx67,
Posts: 110
Joined: Wed Oct 20, 2021 8:56 pm
Team: Radiant Decals

Re: [RELEASE] Walmart SX

Post by Jessemx67, »

Can you add me on DC i need to ask you something
JF%67
Look in rf
Tristan_587
Posts: 16
Joined: Wed Nov 06, 2019 5:02 am
Team: Privateer

Re: [RELEASE] Walmart SX

Post by Tristan_587 »

I dig it
supercrosspig
Posts: 116
Joined: Tue Oct 29, 2019 11:13 pm

Re: [RELEASE] Walmart SX

Post by supercrosspig »

Your attention to detail on these tracks is insane. Layout is fun. (:
Jackson280
Posts: 23
Joined: Thu Oct 31, 2013 12:20 am
Team: Phil's

Re: [RELEASE] Walmart SX

Post by Jackson280 »

Absolute banger! Track flows like the Nile and has some big booters. Keep up the good work dawg. My heater was a 1:05.7
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