The James Stewart Compound (UPDATED) 7/18/11

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aussiekid274
Posts: 145
Joined: Tue Apr 05, 2011 8:11 am
Team: Suzuki Privateer
Location: Australia,Queensland

Re: The James Stewart Compound

Post by aussiekid274 »

kso.. Ive downloaded the full version.. and done everything you (MB) explained to do, but doesnt even show in my tracklist in my game? whats it called when you select to ride it?help plz :) looks sickk
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Name: Aussiekid
Number: 274
Track Special: Supercross
Dirtcycle: 2011 RM-Z250 Stock
Suzuki Privateer
aussiekid274
Posts: 145
Joined: Tue Apr 05, 2011 8:11 am
Team: Suzuki Privateer
Location: Australia,Queensland

Re: The James Stewart Compound

Post by aussiekid274 »

argh.. silly me, so sorry for the double post, I found it.. didnt think you had brackets around it so it would be first on my tracklist, sorry and thankyou so muchfor your great work, and thanks to all the helpers and the community, this has gone beyond my expectations.. amazing! :D
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Name: Aussiekid
Number: 274
Track Special: Supercross
Dirtcycle: 2011 RM-Z250 Stock
Suzuki Privateer
Motoboss
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Location: St Louis MO
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Motoboss »

TRACKS UPDATED-- Please read instructions..... :)
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checkerz
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Team: RaGe Factory

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by checkerz »

Motoboss wrote:TRACKS UPDATED-- Please read instructions..... :)
read? hookid own foneks dint werk fer mee :)

solid update
checkerz
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by checkerz »

Time for my review.

Dispmap- It was good but the scale seemed off ,some of the jumps seemed like mountains.IMO MXS demands realistic scale on a replica since it is a simulator

Textures- Just seemed plain, nothing eye popping

Realism - Goes along with disp..enough said.

Fun Factor - Definatly is a fun track

Environment - good job on this
Motoboss
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Motoboss »

checkerz wrote:Time for my review.

Dispmap- It was good but the scale seemed off ,some of the jumps seemed like mountains.IMO MXS demands realistic scale on a replica since it is a simulator

Textures- Just seemed plain, nothing eye popping

Realism - Goes along with disp..enough said.

Fun Factor - Definatly is a fun track

Environment - good job on this
lol....Wait a minute did I upload Budds Creek?
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DJ99X
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Location: Land Down Under

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by DJ99X »

Image

Please, you could nearly jump over the budds terrain with how tall your jumps are...

And Re: Textures. They are good, but nothing extraordinary. 4/5 tops.
Duncan411
Posts: 24
Joined: Thu Jun 30, 2011 6:16 pm
Team: ONS/Cernics Racing

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Duncan411 »

I thought this track is great the jumps are big because its james house i dont think a pro wants small jumps. The textures were OK it was just like alive you couldnt do any thing more to get it more real
checkerz
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by checkerz »

Motoboss wrote:
checkerz wrote:Time for my review.

Dispmap- It was good but the scale seemed off ,some of the jumps seemed like mountains.IMO MXS demands realistic scale on a replica since it is a simulator

Textures- Just seemed plain, nothing eye popping

Realism - Goes along with disp..enough said.

Fun Factor - Definatly is a fun track

Environment - good job on this
lol....Wait a minute did I upload Budds Creek?

Haha, glad you got a laugh out of it. It really is a fun track. Because of the fun factor, and the fact that 99% of people have no idea what the real place is like, I can overlook what's not perfectly right.
I/JG53_Pogo
Posts: 59
Joined: Mon Dec 28, 2009 12:05 pm
Team: Privateer
Location: Poland

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by I/JG53_Pogo »

Excelent work !!! :D

Maybe in future some one build T.Pastrana backyard compound
That was be awesome for me :roll:

http://www.youtube.com/watch?v=Uh-khkuDyu8
Motoboss
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Motoboss »

checkerz wrote:
Motoboss wrote:
checkerz wrote:Time for my review.

Dispmap- It was good but the scale seemed off ,some of the jumps seemed like mountains.IMO MXS demands realistic scale on a replica since it is a simulator

Textures- Just seemed plain, nothing eye popping

Realism - Goes along with disp..enough said.

Fun Factor - Definatly is a fun track

Environment - good job on this
lol....Wait a minute did I upload Budds Creek?

Haha, glad you got a laugh out of it. It really is a fun track. Because of the fun factor, and the fact that 99% of people have no idea what the real place is like, I can overlook what's not perfectly right.
Haha... Ya I soon as I seen your post I couldnt resist ...I knew DJ would pop his head out of the wood work on that one...Screw you DJ ...You big meany :P
FYI ..I rescaled the track 3 times ..Starting from realistic scale ..But majority votes ruled.... So dont yell at me...haha
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SKERICK
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Location: Perth, Australia

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by SKERICK »

hey boss. track wrked fine online before update.
i have downloaded the hi and low versions of the updated version and tried each online but keep getting the client modified track thing?
yes i did delete the folders before swapping the versions and i dont need any lessons in using winzip. Other ppl dont seem to have the same problem as me which is weird.
could i be missing a texture file or a object file or anything that was used in track that was not in the jscp folder?
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Axle McOctane
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Axle McOctane »

SKERICK wrote:hey boss. track wrked fine online before update.
i have downloaded the hi and low versions of the updated version and tried each online but keep getting the client modified track thing?
yes i did delete the folders before swapping the versions and i dont need any lessons in using winzip. Other ppl dont seem to have the same problem as me which is weird.
could i be missing a texture file or a object file or anything that was used in track that was not in the jscp folder?
Same deal for me, except that I never tried to go online before the update. I can play the tracks alone just fine, and I think everything is working right. The low-res version is much grassier, is all I really noticed. But, I cannot play it online. I get disconnected immediately. I also deleted both of the track files (jbsc and jbscsx, or whatever they were) and now have both the updated mx and sx files. All of the tracks are great for practice, and it'll be awhile before I can really race any of them with consistent laptimes, but still id't be nice to be able to race online with this track.
yzmxer608
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Location: Wisconsin, U.S.A

Re: The James Stewart Compound (UPDATED) 7/18/11

Post by yzmxer608 »

jlv probably just didn't put the updated tracks on the server yet.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Motoboss
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Re: The James Stewart Compound (UPDATED) 7/18/11

Post by Motoboss »

yzmxer608 wrote:jlv probably just didn't put the updated tracks on the server yet.
:wink:
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