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Re: THANKS Motoboss, Turn It Up

Posted: Sat Dec 06, 2008 11:41 pm
by hiltongreen984
idk really :?

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 3:32 am
by gordy
by all accounts that track should be no bigger than 1 or 2 megabytes, it doesnt have any custom decals, or objects, and the disp looks really simple

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 2:10 pm
by cpt_Slow
man, you need to delete all of the files which have ~1~ or whatever number in them. I know you said you did but i checked out your new updated saf and they are all still there from ~1~ to ~7~ you should probably delete the psd file in there also.

3

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 2:17 pm
by hiltongreen984
i did, but i dont know how to fix it

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 2:39 pm
by Joe
cpt_Slow wrote:man, you need to delete all of the files which have ~1~ or whatever number in them. I know you said you did but i checked out your new updated saf and they are all still there from ~1~ to ~7~ you should probably delete the psd file in there also.

3
obviously you didnt he downloaded it and checked dont argue with people that know what they are doing they are just trying to help you

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 2:49 pm
by hiltongreen984
joe what are you talking about? look at that coment

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 2:50 pm
by cpt_Slow
here is the list of files from the saf:
30217 Turn It Up Mx/billboards
1406 Turn It Up Mx/billboards.~1~
1406 Turn It Up Mx/billboards.~2~
1406 Turn It Up Mx/billboards.~3~
1406 Turn It Up Mx/billboards.~4~
1406 Turn It Up Mx/billboards.~5~
1406 Turn It Up Mx/billboards.~6~
1406 Turn It Up Mx/billboards.~7~
2166857 Turn It Up Mx/ddmxTent.psd
3677846 Turn It Up Mx/ddmxTentPack.saf
6082262 Turn It Up Mx/ddmx_Object_Pack.saf
426093 Turn It Up Mx/decals
242605 Turn It Up Mx/decals.~1~
406923 Turn It Up Mx/decals.~2~
417436 Turn It Up Mx/decals.~3~
417436 Turn It Up Mx/decals.~4~
417436 Turn It Up Mx/decals.~5~
422005 Turn It Up Mx/decals.~6~
422005 Turn It Up Mx/decals.~7~
321 Turn It Up Mx/flaggers
701 Turn It Up Mx/lighting
55933 Turn It Up Mx/lines_expert
7788 Turn It Up Mx/map.png
3151892 Turn It Up Mx/shading.ppm
3151892 Turn It Up Mx/shading.ppm.~1~
3151892 Turn It Up Mx/shading.ppm.~2~
3151892 Turn It Up Mx/shading.ppm.~3~
3151892 Turn It Up Mx/shading.ppm.~4~
3151892 Turn It Up Mx/shading.ppm.~5~
3151892 Turn It Up Mx/shading.ppm.~6~
3151892 Turn It Up Mx/shading.ppm.~7~
2220 Turn It Up Mx/statues
1089 Turn It Up Mx/statues.~1~
2324 Turn It Up Mx/statues.~2~
2296 Turn It Up Mx/statues.~3~
2296 Turn It Up Mx/statues.~4~
2296 Turn It Up Mx/statues.~5~
2296 Turn It Up Mx/statues.~6~
2296 Turn It Up Mx/statues.~7~
2151411 Turn It Up Mx/tentdisp.psd
31 Turn It Up Mx/terrain.hf
21 Turn It Up Mx/terrain.hf.~1~
29 Turn It Up Mx/terrain.hf.~2~
29 Turn It Up Mx/terrain.hf.~3~
29 Turn It Up Mx/terrain.hf.~4~
31 Turn It Up Mx/terrain.hf.~5~
31 Turn It Up Mx/terrain.hf.~6~
31 Turn It Up Mx/terrain.hf.~7~
60216 Turn It Up Mx/terrain.png
2117 Turn It Up Mx/terrain.png.~1~
2117 Turn It Up Mx/terrain.png.~2~
2117 Turn It Up Mx/terrain.png.~3~
2117 Turn It Up Mx/terrain.png.~4~
18667 Turn It Up Mx/terrain.png.~5~
29909 Turn It Up Mx/terrain.png.~6~
34565 Turn It Up Mx/terrain.png.~7~
356 Turn It Up Mx/texturelist
262144 Turn It Up Mx/tilemap
262144 Turn It Up Mx/tilemap.~1~
262144 Turn It Up Mx/tilemap.~2~
262144 Turn It Up Mx/tilemap.~3~
262144 Turn It Up Mx/tilemap.~4~
262144 Turn It Up Mx/tilemap.~5~
262144 Turn It Up Mx/tilemap.~6~
262144 Turn It Up Mx/tilemap.~7~
4783 Turn It Up Mx/timing_gates
2789 Turn It Up Mx/timing_gates.~1~
4750 Turn It Up Mx/timing_gates.~2~
4750 Turn It Up Mx/timing_gates.~3~
4750 Turn It Up Mx/timing_gates.~4~
4750 Turn It Up Mx/timing_gates.~5~
4750 Turn It Up Mx/timing_gates.~6~
4750 Turn It Up Mx/timing_gates.~7~

Btw the track is not bad, all of the jumps are pretty nice (apart from one kicker after the start). I think you need to put a little effort into making a nice base terrain, so the elevation changes a bit. Plus somebanked corners would be nice

Re: THANKS Motoboss, Turn It Up

Posted: Sun Dec 07, 2008 3:15 pm
by Joe
hiltongreen984 wrote:joe what are you talking about? look at that coment
lol you edited your post after i posted to make your self look better

Re: Turn It Up (Updated)

Posted: Sun Dec 07, 2008 7:32 pm
by ddmx
cpt, did you open the saf somehow? I know you were able to get models out of mva. If somehow you did do that, please do not tell anyone how you did.

Re: Turn It Up (Updated)

Posted: Sun Dec 07, 2008 8:31 pm
by Wilson
He just opened the saf with a text editor

Re: Turn It Up (Updated)

Posted: Wed Dec 24, 2008 11:15 pm
by factoryman#132
This Track Sucks Balls Really Bad

Re: Turn It Up (Updated)

Posted: Wed Dec 24, 2008 11:16 pm
by Dustin434
ya thats cuase you made it

Re: Turn It Up (Updated)

Posted: Wed Dec 24, 2008 11:16 pm
by motox755
lol you just called your own track shitty

Re: Turn It Up (Updated)

Posted: Wed Dec 24, 2008 11:36 pm
by factoryman#132
I Know, It Sucks Really Bad After I Went Thur It