Off Season SX
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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- Posts: 286
- Joined: Tue Aug 14, 2012 8:40 pm
- Team: ConstantMoto
- Location: VA
Re: Off Season SX
Great job on the track, smooth and really fun on a 125

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- Team: BOMR
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Re: Off Season SX
I don't use the editor, I use photoshop, but I am pretty sure I can still fix that. Are there certain jumps in particular or is it all of them? lolDJD wrote:Sure, Ill try to help. The shape of the face is the most important in Mxs, cause the rider cant move very well. The faces just need to be relatively neutral on the takeoff.]

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- Joined: Thu Oct 02, 2008 12:56 am
Re: Off Season SX
Just a few of the jumps I noticed. But I test all my tracks and tweak jump faces with the in game editor. Its the easiest way to make sure they ride good.
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- Joined: Mon Feb 04, 2008 4:33 pm
Re: Off Season SX
In game editor is pretty handy once you get the hang of it (which may take a bit). I feel it really excels at shaping jumps (and it's easy to try em out and tweak em in game, since the game saves the gradient curves)
I use(d to use) a hybrid method where I would use the ingame editor to get the jumps and what not shaped, then trim the track width in photoshop, add berms, ruts, bumps in photoshop.
I would take the terrain.png generated by the ingame editor and put it in photoshop and either mask or simply delete the stuff I didn't want. So I would often end up with the photoshop file that looked like this (top of list = bottom layer in photoshop)
Base terrain
Pathwork of straights/jumps created by ingame editor
Turns
bumps
Food for thought
I use(d to use) a hybrid method where I would use the ingame editor to get the jumps and what not shaped, then trim the track width in photoshop, add berms, ruts, bumps in photoshop.
I would take the terrain.png generated by the ingame editor and put it in photoshop and either mask or simply delete the stuff I didn't want. So I would often end up with the photoshop file that looked like this (top of list = bottom layer in photoshop)
Base terrain
Pathwork of straights/jumps created by ingame editor
Turns
bumps
Food for thought

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Re: Off Season SX
Oh yeah sure, make a post like it isn't a big deal.
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- Location: Auckland, New Zealand
Re: Off Season SX
Nice
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Re: Off Season SX
Super fun, just 2 or 3 jumps a little too near, but nice