
Avalon Brush Offroad Course
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Re: Avalon Brush Offroad Course
I thought the exact same thing!BuddyTheElf wrote:Oh shit!
First thing that came into my head as soon as I entered the little block thing![]()
#Slenduro
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Re: Avalon Brush Offroad Course
amazing sick crazy good best enduro track ever !! thx DJ, the water + rocks are so nicely done !
ps: made 21:35, but got stuck 2 minutes+ on the big hill climb
ps: made 21:35, but got stuck 2 minutes+ on the big hill climb

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Re: Avalon Brush Offroad Course
so sick. Railing around the sandy part is my favorite!
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Re: Avalon Brush Offroad Course
deff a hall of fame track right here, awesome job, a enduro track there I dont kick my computer

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Re: Avalon Brush Offroad Course
DJ, you're awesome! Cant wait till school s out and ride this track. Amazing job, thanks man!

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Re: Avalon Brush Offroad Course
You DJ, are my hero
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Avalon Brush Offroad Course
Such a sick track! After a few laps I ran a 15:00.2 on a 450. You gain so much time if you make it through the hard sections clean. Also the Terrain shaders look amazing
. Thanks DJ!

Click for go fast.Roy Mitchell wrote:I got cockblocked by the refrigerator
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Re: Avalon Brush Offroad Course

was kinda worried it will be not much fun since I didn't really enjoy any enduro style track in mxs. but this is total blast, looks excelent, runs smooth and feels great!
You are truly an mxs wizard DJ! Mad respect!
offtopic - Nate, please make it next ssotw theme!
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Re: Avalon Brush Offroad Course
This track seems to suffer from the same thing as a lot of garasaki's tracks in that you become blind to how confusing the track path is to someone not familiar with the track and your ye-olde-track-mappe doesn't really help the situation. Sure, it looks nice but conveys little to no useable information on where to go.
The forest ontrack decal blends way too much into the surrounding decals where it's really hard to see where one's supposed to go. Half the time I was just guessing where I needed to go and the other half slowing down trying to find the trackpath. Not too fun when after 20 minutes and finally crossing the finish line you notice the lap not being completed and don't even know where you've cut the track so much to cause that.
The rocky riverbed section had parts where the bike would simply get stuck on the peaks and the zigzagging hill trail pretty much brings the worst things in mxsim's handling into light. I don't mind a challenge or a hard track but not when the difficulties come from the broken handling of slow speed off camber terrain where the rider goes like he doesn't have enough strength to turn the handlebars against the slope of the terrain.
With a doubled dispmap res and easier to follow track decals or better track guiding like in haggqvist's enduros, the track could've been great as far as riding goes, now it's more in the meh-area. Will put more laps to see if my opinion changes but the first impression of it wasn't too good.
Object placement and visuals other than the track decals blending is top-notch though. Considering how few objects there are, it does an excellent job of conveying forest and the environment. Feels like there isn't any wasted object placed unlike in my tracks which are just spammed with trees and grass models to get the same feel. A few of those trees felt a bit out of place in the middle of the track path when riding around that creek/dried up river spots and the sand section. Putting down a bit of offtrack decals on the spots where the trees were there could've improved that me thinks.
Going near the track edge where the river starts could've used a little more objects to hide abrupt treewall/river spot. Some bushes or trees to stop a straight line of sight.
TL;DR
Disp/riding: 6/10 Mostly because of the hard to follow track decals + a few spots that bring the worst in mxsim handling evident.
Visuals/environment: 8.5/10 A few spots that needed polish, otherwise top-notch.
The forest ontrack decal blends way too much into the surrounding decals where it's really hard to see where one's supposed to go. Half the time I was just guessing where I needed to go and the other half slowing down trying to find the trackpath. Not too fun when after 20 minutes and finally crossing the finish line you notice the lap not being completed and don't even know where you've cut the track so much to cause that.
The rocky riverbed section had parts where the bike would simply get stuck on the peaks and the zigzagging hill trail pretty much brings the worst things in mxsim's handling into light. I don't mind a challenge or a hard track but not when the difficulties come from the broken handling of slow speed off camber terrain where the rider goes like he doesn't have enough strength to turn the handlebars against the slope of the terrain.
With a doubled dispmap res and easier to follow track decals or better track guiding like in haggqvist's enduros, the track could've been great as far as riding goes, now it's more in the meh-area. Will put more laps to see if my opinion changes but the first impression of it wasn't too good.
Object placement and visuals other than the track decals blending is top-notch though. Considering how few objects there are, it does an excellent job of conveying forest and the environment. Feels like there isn't any wasted object placed unlike in my tracks which are just spammed with trees and grass models to get the same feel. A few of those trees felt a bit out of place in the middle of the track path when riding around that creek/dried up river spots and the sand section. Putting down a bit of offtrack decals on the spots where the trees were there could've improved that me thinks.
Going near the track edge where the river starts could've used a little more objects to hide abrupt treewall/river spot. Some bushes or trees to stop a straight line of sight.
TL;DR
Disp/riding: 6/10 Mostly because of the hard to follow track decals + a few spots that bring the worst in mxsim handling evident.
Visuals/environment: 8.5/10 A few spots that needed polish, otherwise top-notch.

Those who possess strength have also known adversity.
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Re: Avalon Brush Offroad Course
I was a bit worried if would like to ride an enduro map or not. I was wrong. The map is really fun to ride and it looks gorgeous!
The only negative thing that comes to my mind is that that the gnarly rock section could have used some of that yellow fence to guide you along. Oh and I was hoping for a timed first lap since it took some 25 minutes to complete.
enviroment 10/10
dispmap 9/10
experience 9/10
Now thats more like it. Or am I just getting old?
The only negative thing that comes to my mind is that that the gnarly rock section could have used some of that yellow fence to guide you along. Oh and I was hoping for a timed first lap since it took some 25 minutes to complete.
enviroment 10/10
dispmap 9/10
experience 9/10
BuddyTheElf wrote:Oh shit!
![]()
Now thats more like it. Or am I just getting old?

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Re: Avalon Brush Offroad Course
orgasm on your track <3Tom cortvriendt wrote:You DJ, are my hero
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
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Re: Avalon Brush Offroad Course
Damn DJ, you're my hero, this is the best track that is been made till now for MXS.
DAT WATER :O.

I know for sure that everyone that is downloading this track must thank you..
DAT WATER :O.

I know for sure that everyone that is downloading this track must thank you..

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