Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
Hmm alot of people are saying this. You NEED all 3 tracks for the wet or storm version to work as they referance over eachother. If that doesnt work try downloading Mx448, or Mudwash by paulr093.

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
.SEQ FOR RAIN TO WORK AND MOVE ALMOST NO LAG!!! THANKS TO SANDHAPPER GITTING IT TO WORK!
INSTRUCTIONS:
PUT ALL .PNGs IN HEMMONDS DRY BILLBOARDS FOLDER
PUT BILLBOARD FILE IN WET VERSION AND REPLACE THE CURRENT ONE.
http://www.mediafire.com/?r0hn82fclzanuu0
INSTRUCTIONS:
PUT ALL .PNGs IN HEMMONDS DRY BILLBOARDS FOLDER
PUT BILLBOARD FILE IN WET VERSION AND REPLACE THE CURRENT ONE.
http://www.mediafire.com/?r0hn82fclzanuu0

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
Today is a great day. This marks the beginning to something amazing.
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
If you're talking about the rain, thanks.Jeremy150 wrote:Today is a great day. This marks the beginning to something amazing.
I agree though, I'm sure we'll see more guys using this and making it better. I'll see what I can come up with for the track contest.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
You guys are AWESOME !
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
the track is fun but some sections need a bit more work! But for the rain man, man, man I LOVE IT! but when i saw Wet/rainy version i expected a very rough and rutted track instead of some water spots on the track. I hope you can make a very rough wet track the next time if you are going to release more versions!
OVerall great job man!
OVerall great job man!

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
One of my beta testers said the samething. I just wasn't sure it would be fun. I only changed the traction and rain ect. I will keep it in mind for my next New England release.dionhuybers wrote:the track is fun but some sections need a bit more work! But for the rain man, man, man I LOVE IT! but when i saw Wet/rainy version i expected a very rough and rutted track instead of some water spots on the track. I hope you can make a very rough wet track the next time if you are going to release more versions!
OVerall great job man!

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
This marks another milestone for Mx Simulator.
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
solid job man.... I have a great use for this seq file!!!! and its not rain 


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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
Good work!!
Aaron Boulger #116
Career Accomplishments:
Ate 3 tacos simultaneously
Almost won a race on 07
Made a successful batch of mac n cheese
Career Accomplishments:
Ate 3 tacos simultaneously
Almost won a race on 07
Made a successful batch of mac n cheese
jlv wrote:WTF!!!! I barely touched him!!!jlv wrote:I've banned UID 1 for one day. Next time will be a week.
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
I'm gonna try everything with it.pulse wrote:solid job man.... I have a great use for this seq file!!!! and its not rain

2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
WellsMX524 wrote:This marks another milestone for Mx Simulator.
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
First off, I love the rain! That was a very nice touch. Great job.
Now as far as the track goes....
I want to start by saying that I am saying all of this to make you a better track creator. I am not saying the track is bad, but it is nowhere near finished IMO. Go have a look at Hagg, checkerz, DJ, etc... their tracks look like they are built into the terrain. They make the track a part of the environment. Your track just "sits" on top of the terrain. Dig out a few walls, mound up some dirt on the insides, "cut" the track into the environment. It will look much better, and provide a more natural feel to the environment.
Your corners were a bit tough to navigate. There were some off camber sections that need some work. I don't know how to explain it, but try and add some lines (not deep ruts) to make the bike stick into the turns a bit. I would also rough up the track a bit more. Maybe it isn't a rough track in real life, but i feel the terrain was "flat" in some spots with no definition.
I would also try and add some variety to your textures. An overlay decal with some variation would help a lot.
This last suggestion is just more personal preference, but the lighting on the dry version was just odd. It was very blue and dark. It was harder to see on the dry version than it was in the rain. Maybe try some better lighting settings?
Like I said earlier, I am not trying to be a dick and say your track sucks. I just see more potential that could have made this an awesome track.
Now as far as the track goes....
I want to start by saying that I am saying all of this to make you a better track creator. I am not saying the track is bad, but it is nowhere near finished IMO. Go have a look at Hagg, checkerz, DJ, etc... their tracks look like they are built into the terrain. They make the track a part of the environment. Your track just "sits" on top of the terrain. Dig out a few walls, mound up some dirt on the insides, "cut" the track into the environment. It will look much better, and provide a more natural feel to the environment.
Your corners were a bit tough to navigate. There were some off camber sections that need some work. I don't know how to explain it, but try and add some lines (not deep ruts) to make the bike stick into the turns a bit. I would also rough up the track a bit more. Maybe it isn't a rough track in real life, but i feel the terrain was "flat" in some spots with no definition.
I would also try and add some variety to your textures. An overlay decal with some variation would help a lot.
This last suggestion is just more personal preference, but the lighting on the dry version was just odd. It was very blue and dark. It was harder to see on the dry version than it was in the rain. Maybe try some better lighting settings?
Like I said earlier, I am not trying to be a dick and say your track sucks. I just see more potential that could have made this an awesome track.

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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
I had the same ambivalence about this track as the guy above; it looks great, and seems to have great potential, but parts were very flat, and overall flow was hard to find.
I reckon this'd be a sick track with some refinements though, overall thumbs-up
I reckon this'd be a sick track with some refinements though, overall thumbs-up
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Re: Hemonds Moto-X Park Wet/Dry/Cloudy *RELEASE*
!!!!!!!!!!!!!!!!!!!!!!you have made my life thank you