2014 MotoOption Supercross Rd 6 - San Diego

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jox72
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by jox72 »

Great track!

Splitlanes though. Last time there was people crossing all over, back and forth. There should be an invisible wall between the lanes or strict rules that crossing = cut = penalty.
wheels1758
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by wheels1758 »

Updates are posted. Download links are still the same.
LOGANYZ125
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by LOGANYZ125 »

GREAT TRACK!!! :D
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Markham
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by Markham »

jox72 wrote:Great track!

Splitlanes though. Last time there was people crossing all over, back and forth. There should be an invisible wall between the lanes or strict rules that crossing = cut = penalty.
It would be awesome to make people take the split lanes but this is a video game and pitting in invisible wall their would only make people mad.so by leaving it like it is makes it a happy medium
Image
Lynch
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by Lynch »

These whoops are amazing
jox72
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by jox72 »

Markham wrote:
jox72 wrote:Great track!

Splitlanes though. Last time there was people crossing all over, back and forth. There should be an invisible wall between the lanes or strict rules that crossing = cut = penalty.
It would be awesome to make people take the split lanes but this is a video game and pitting in invisible wall their would only make people mad.so by leaving it like it is makes it a happy medium
Let them be mad. Keep the honest racer happy instead.
mxer164
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by mxer164 »

with the high res version I cant play online which one is the one tht works for online??

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checkerz
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by checkerz »

Not that you don't have a good point but policing it is a nightmare. Invisible wall means we risk legit players who make a mistake getting stuck in it. Penalizing it as a cut means watching every lap of every race and penalizing accordingly. Not to mention judgement calls when guys make a mistake and accidentally cross. And then do you take it to qualifying too? How do you police that?

Lesser of the evils gets my vote
bigtm780
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by bigtm780 »

Mine still doesnt work on the internet says client modified what do i do?
AWood
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by AWood »

Isnt that a rule in real SX though?
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jox72
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by jox72 »

checkerz wrote:Not that you don't have a good point but policing it is a nightmare. Invisible wall means we risk legit players who make a mistake getting stuck in it. Penalizing it as a cut means watching every lap of every race and penalizing accordingly. Not to mention judgement calls when guys make a mistake and accidentally cross. And then do you take it to qualifying too? How do you police that?

Lesser of the evils gets my vote
Qualifying is not much to do but it should be ban-able material if someone would cross and take a position or take you out. (It might even be. I should read the rulebook :P )
mxer164
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by mxer164 »

which res is for online???
Evo997
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by Evo997 »

These whoops, yet again, are amazing.
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wheels1758
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by wheels1758 »

mxer164 wrote:which res is for online???
Any of them will work.
Holt_619
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Re: 2014 MotoOption Supercross Rd 6 - San Diego

Post by Holt_619 »

Awesome track! These whoops are so sick :D
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