Dial-In MX - UPDATED LINK
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If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: Dial-In MX
@ dionhuybers this is not a replica.. I did replicate some of the environment from Archview in St Louis but that's it
@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
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Re: Dial-In MX
this traction in sx would be sweet 

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Re: Dial-In MX
Can we please use these type of tracks for the LLQ's later this year? Nice Motoboss!
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Re: Dial-In MX
You really should to be honest. Since track shaders were added to the game, a ton of tracks have been released with dodgy shading. I don't know the exact cause but it's happening on a lot of tracks.Motoboss wrote:@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
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Re: Dial-In MX
Motoboss wrote:@ dionhuybers this is not a replica.. I did replicate some of the environment from Archview in St Louis but that's it
@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
Funny the first thing I noticed about the map is that it sorta resembles an archview layout lol. Very fun track. Nice and flowy and I love the local track feel of it. Good job MB
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Re: Dial-In MX
I appreciate the comments guys!
Your right its a mistake on my part ,its such a simple fix ..I just needed to update the shading..Is it enough of a problem that I should fix and update the link?BuddyTheElf wrote:You really should to be honest. Since track shaders were added to the game, a ton of tracks have been released with dodgy shading. I don't know the exact cause but it's happening on a lot of tracks.Motoboss wrote:@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
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Re: Dial-In MX
Nah it's easy enough for people to fix themselves, just remember to check it before your next release 

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Re: Dial-In MX
With that in mind Buddy as I have not got much if any track editing/making knowledge Would you please do it for me as I'm experiencing the patchy shading.

Pumaxcs wrote:Easy as juan too tree.
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Re: Dial-In MX
We have this track hosted on the Maniacs practice server if anyone wants to run laps. Good release MB.
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Re: Dial-In MX
Nice track dude. I love tracks like this! Make more? 

jlv wrote:It's OK. I think he's Australian.
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Re: Dial-In MX
Shading has been fixed I updated the link...Mikeyyart10 wrote:With that in mind Buddy as I have not got much if any track editing/making knowledge Would you please do it for me as I'm experiencing the patchy shading.
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Re: Dial-In MX - UPDATED LINK
Thanks very much I appreciate the extra effort. Tracks very fun 


Pumaxcs wrote:Easy as juan too tree.
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Re: Dial-In MX - UPDATED LINK
Looks Great, thanks bro!
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Re: Dial-In MX - UPDATED LINK
Track looks sick! cant wait to try it