Dial-In MX - UPDATED LINK

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Motoboss
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Re: Dial-In MX

Post by Motoboss »

@ dionhuybers this is not a replica.. I did replicate some of the environment from Archview in St Louis but that's it

@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
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mikehunt22
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Re: Dial-In MX

Post by mikehunt22 »

this traction in sx would be sweet :shock:
Ddavis
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Re: Dial-In MX

Post by Ddavis »

Can we please use these type of tracks for the LLQ's later this year? Nice Motoboss!
BuddyTheElf
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Re: Dial-In MX

Post by BuddyTheElf »

Motoboss wrote:@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
You really should to be honest. Since track shaders were added to the game, a ton of tracks have been released with dodgy shading. I don't know the exact cause but it's happening on a lot of tracks.
dearnhardtfan7
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Re: Dial-In MX

Post by dearnhardtfan7 »

Motoboss wrote:@ dionhuybers this is not a replica.. I did replicate some of the environment from Archview in St Louis but that's it

@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though

Funny the first thing I noticed about the map is that it sorta resembles an archview layout lol. Very fun track. Nice and flowy and I love the local track feel of it. Good job MB
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Motoboss
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Re: Dial-In MX

Post by Motoboss »

I appreciate the comments guys!
BuddyTheElf wrote:
Motoboss wrote:@ BuddyTheElf -Some of the decals have norms and some dont mainly on track do... but once dynamic lighting is activated the shading x 2 is void..I haven't tested the track with shaders off though
You really should to be honest. Since track shaders were added to the game, a ton of tracks have been released with dodgy shading. I don't know the exact cause but it's happening on a lot of tracks.
Your right its a mistake on my part ,its such a simple fix ..I just needed to update the shading..Is it enough of a problem that I should fix and update the link?
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BuddyTheElf
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Re: Dial-In MX

Post by BuddyTheElf »

Nah it's easy enough for people to fix themselves, just remember to check it before your next release :wink:
Mikeyyart10
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Re: Dial-In MX

Post by Mikeyyart10 »

With that in mind Buddy as I have not got much if any track editing/making knowledge Would you please do it for me as I'm experiencing the patchy shading.
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Xtrem
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Re: Dial-In MX

Post by Xtrem »

We have this track hosted on the Maniacs practice server if anyone wants to run laps. Good release MB.
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pulse
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Re: Dial-In MX

Post by pulse »

Xtreme, check you messages
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Eric/BigSexy165
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Re: Dial-In MX

Post by Eric/BigSexy165 »

Nice track dude. I love tracks like this! Make more? :D
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Motoboss
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Re: Dial-In MX

Post by Motoboss »

Mikeyyart10 wrote:With that in mind Buddy as I have not got much if any track editing/making knowledge Would you please do it for me as I'm experiencing the patchy shading.
Shading has been fixed I updated the link...
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Mikeyyart10
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Re: Dial-In MX - UPDATED LINK

Post by Mikeyyart10 »

Thanks very much I appreciate the extra effort. Tracks very fun :)
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Ronny_Rocket
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Re: Dial-In MX - UPDATED LINK

Post by Ronny_Rocket »

Looks Great, thanks bro!
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Thornton113
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Re: Dial-In MX - UPDATED LINK

Post by Thornton113 »

Track looks sick! cant wait to try it
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