2014 MotoOption Supercross Rd 9 - Indianapolis

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barrington314
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by barrington314 »

TRACKS
Anaheim 1 Phoenix Anaheim 2 Oakland Anaheim 3 San Diego Arlington Atlanta Indianapolis
Evo997
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Evo997 »

I love the whoops so much that I splooged and can't get through anymore.
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Duckstream
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Duckstream »

I feel soooo noob riding dem whoops. I was used the stuff back in 2010-2012 where whoops were nice and ..nice, these are nice but i cant get the turn after that cause im going so dang fast :D
Nice one tho, i like it (need a lot of training to be at any level of racing but nice track)
racerguy
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by racerguy »

Ih8Hondas wrote:Client track modified error. Haven't changed a damn thing about it. Deleted and redownloaded. Same problem. Had the same issue with San Diego. This is getting old really fast. Help?

I have the same problem...tried the file in both the personal folder and in the C drive.
Ih8Hondas
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Ih8Hondas »

barrington314 wrote:
Ih8Hondas wrote:Client track modified error. Haven't changed a damn thing about it. Deleted and redownloaded. Same problem. Had the same issue with San Diego. This is getting old really fast. Help?
Its gotta be something you are doing wrong. Make sure you are NOT putting the .saf into another track folder. That goes for this weeks and all previous weeks.
I do it the same way every weekend. Some just don't want to work for some reason. I have no idea what the problem is.
That guy on the two stroke
YzJarne_196
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by YzJarne_196 »

The fact that we would be able to launch the finish line, doesn't that mean that the finish double is just too small? Or the bikes overpowerd? In real life they go wfo on their factory tuned 250f's to clear it. In game you can jump it with a cr125 in 2nd gear while doing a scrub.
And finally there are some good berms!
thanks
toonys66
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by toonys66 »

wow you are getting very close from perfection!!! everything is great, texture visual, stadium, rythm, scale, traction, whoops, sand, turn, berms..... all along the track everything is perfect!!!! thanks for this great work!!!! these whoops are really sick!!! so close to real one!! feeling is great!!! i think after few years, with all the tracks we have seen, JLV and all the other, you find the perfect scale and spacing for the whoops!! they just dribble perfectly without being too hard!! well done!
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SCOTTFMX14
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by SCOTTFMX14 »

Thanks !
Markham
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Markham »

YzJarne_196 wrote:The fact that we would be able to launch the finish line, doesn't that mean that the finish double is just too small? Or the bikes overpowerd? In real life they go wfo on their factory tuned 250f's to clear it. In game you can jump it with a cr125 in 2nd gear while doing a scrub.
And finally there are some good berms!
thanks
Yea I see what u mean but in real life u won't do a quad from the finish.the scale is right where it should be so the finish is the correct length.the reason u clear it by 50 feet is because of the run up to it.not all tracks finish lines this year will be the same length.it changes from track to track and real life also
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dearnhardtfan7
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by dearnhardtfan7 »

YzJarne_196 wrote:In real life they go wfo on their factory tuned 250f's to clear it.

Yeah that's not even close to being true. It is insanely rare that the pros hit anything truly "WFO"
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barrington314
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by barrington314 »

YzJarne_196 wrote:In real life they go wfo on their factory tuned 250f's to clear it.
Not true
Creiz89
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Creiz89 »

I´m guessing sometimes the IRL pros may even be able to triple the finishline, but they can´t kill themselves 15 times before they get it right, like in mxs.

Great job on the track! Thank you
JNR Motorsports
Lo2Rider
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Lo2Rider »

Awesome track !

Just wish that the ruts in rythm sections were real instead of just shadows.
slowngreen
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by slowngreen »

Great feeling track! Although I get owned in the whoops every time, cant find a perfect way through. Thats racing though :)
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Ih8Hondas
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Re: 2014 MotoOption Supercross Rd 9 - Indianapolis

Post by Ih8Hondas »

slowngreen wrote:Great feeling track! Although I get owned in the whoops every time, cant find a perfect way through. Thats racing though :)
I actually think these are some of the easiest whoops all year.
That guy on the two stroke
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