2014 MotoOption Supercross Rd 11 - Detroit

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02ranger_mike
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by 02ranger_mike »

love the track, hate the first jump coming down the hill, damn near impossible to on-off the section, it really bothers me when people cant make the on-off sections actually on-offable
James_122
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by James_122 »

HONEY POT WHORE WHY IS DARE NO FUR CHEW ALL LAP.

This better be done today or I break up witch u!
Creiz89
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by Creiz89 »

Love it! Thanks a lot trackbuilderteam!
JNR Motorsports
yzmxer608
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by yzmxer608 »

James_122 wrote:HONEY POT WHORE WHY IS DARE NO FUR CHEW ALL LAP.

This better be done today or I break up witch u!
I don't recall anything to do with honey pots while cuddling.

Holding out on me Kellen?
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MxRicer211
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by MxRicer211 »

cant download mediafire doesnt work. fix it.
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iNoScope
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by iNoScope »

MxRicer211 wrote:cant download mediafire doesnt work. fix it.
Lol, you sound so demanding. Plus, the mediafire link does work :roll: .
Image
Gideon#67
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by Gideon#67 »

02ranger_mike wrote:love the track, hate the first jump coming down the hill, damn near impossible to on-off the section, it really bothers me when people cant make the on-off sections actually on-offable
Umm not sure what the issue for you is but is is very easy to on-off the table. Hell I been watching guys quad over it and triple over it. 3 options I've seen. The only one I have trouble doing is the quad but thats cause Im scared and ride 250's.
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Lo2Rider
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by Lo2Rider »

Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
This.
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.

Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.


This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...
scheeve3
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by scheeve3 »

Lo2Rider wrote:
Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
This.
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.

Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.


This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...
Be happy this game has a 3th person view. In my opinion it shouldn't have :lol:
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Motoboss
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by Motoboss »

scheeve3 wrote:
Lo2Rider wrote:
Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
This.
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.

Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.


This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...
Be happy this game has a 3th person view. In my opinion it shouldn't have :lol:
Don't start that...
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west
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by west »

Motoboss wrote: Don't start that...
Very cool track, a good feeling on it !
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
Evo997
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Re: 2014 MotoOption Supercross Rd 11 - Detroit

Post by Evo997 »

scheeve3 wrote: Be happy this game has a 3th person view. In my opinion it shouldn't have :lol:
I'll start using first person when the rider's spine isn't a broomstick.
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