2014 MotoOption Supercross Rd 11 - Detroit
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Re: 2014 MotoOption Supercross Rd 11 - Detroit
love the track, hate the first jump coming down the hill, damn near impossible to on-off the section, it really bothers me when people cant make the on-off sections actually on-offable
Re: 2014 MotoOption Supercross Rd 11 - Detroit
HONEY POT WHORE WHY IS DARE NO FUR CHEW ALL LAP.
This better be done today or I break up witch u!
This better be done today or I break up witch u!
Re: 2014 MotoOption Supercross Rd 11 - Detroit
Love it! Thanks a lot trackbuilderteam!
JNR Motorsports
Re: 2014 MotoOption Supercross Rd 11 - Detroit
I don't recall anything to do with honey pots while cuddling.James_122 wrote:HONEY POT WHORE WHY IS DARE NO FUR CHEW ALL LAP.
This better be done today or I break up witch u!
Holding out on me Kellen?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: 2014 MotoOption Supercross Rd 11 - Detroit
cant download mediafire doesnt work. fix it.
Money cant buy happiness, but money can buy a dirt bike and that's pretty much the same thing
Re: 2014 MotoOption Supercross Rd 11 - Detroit
Lol, you sound so demanding. Plus, the mediafire link does workMxRicer211 wrote:cant download mediafire doesnt work. fix it.

Re: 2014 MotoOption Supercross Rd 11 - Detroit
Umm not sure what the issue for you is but is is very easy to on-off the table. Hell I been watching guys quad over it and triple over it. 3 options I've seen. The only one I have trouble doing is the quad but thats cause Im scared and ride 250's.02ranger_mike wrote:love the track, hate the first jump coming down the hill, damn near impossible to on-off the section, it really bothers me when people cant make the on-off sections actually on-offable
jlv wrote:I've banned UID 1 for one day. Next time will be a week.
yzmxer608 wrote:I got to cuddle with Kellen because of this game. Thank you jlv!
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Re: 2014 MotoOption Supercross Rd 11 - Detroit
This.Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.
Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.
This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...
Re: 2014 MotoOption Supercross Rd 11 - Detroit
Be happy this game has a 3th person view. In my opinion it shouldn't haveLo2Rider wrote:This.Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.
Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.
This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...

Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)
Re: 2014 MotoOption Supercross Rd 11 - Detroit
Don't start that...scheeve3 wrote:Be happy this game has a 3th person view. In my opinion it shouldn't haveLo2Rider wrote:This.Ronny_Rocket wrote:Loving the track! The only thing which im a bit bummed about is there is no ruts, last round i was in love with all the different line choices but this round even after the finish there isn't even a inside rut. Still a great track though, Thanks!
After showing what you guys are able to do, a track with not only one ruts is a little bit of a deception. I also think that berms should go further on the side.
Apart of that, really fun track. Jumps are good and well designed. Just the triple that is a little overscaled IMO, but nothing serious.
This track also offer me the oportunity to talk again about a dynamic 3rd person view.
I believe a lot of people would enjoy it if JLV could improve this ingame. This track is a good exemple. Coming into the turn in the stands, you can just see absolutly nothing. Really anoying and break the fun...
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Re: 2014 MotoOption Supercross Rd 11 - Detroit
Very cool track, a good feeling on it !Motoboss wrote: Don't start that...
link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
Re: 2014 MotoOption Supercross Rd 11 - Detroit
I'll start using first person when the rider's spine isn't a broomstick.scheeve3 wrote: Be happy this game has a 3th person view. In my opinion it shouldn't have
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