2014 MotoOption Supercross Rd 14 - Houston

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mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
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Location: Indiana

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by mxsrider96 »

Was the first section changed? I haven't had the chance to download and ride it, but it looks like the first section has three rollers and then goes 3-3-2, when the render showed two rollers and 2-3-2. Not a big deal, it's just eating at me
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02ranger_mike
Posts: 100
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by 02ranger_mike »

track is great, first section sucks. doesn't flow good at all. overall good track.
checkerz
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by checkerz »

mxsrider96 wrote:Was the first section changed? I haven't had the chance to download and ride it, but it looks like the first section has three rollers and then goes 3-3-2, when the render showed two rollers and 2-3-2. Not a big deal, it's just eating at me
You're right.

The tracks have been getting last minute updates based on photos from the construction of the real tracks to make them even more accurate.

http://instagram.com/daveprater
Ddavis
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Ddavis »

I feel like the shadows are off a bit, but whatever.
Lo2Rider
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Team: Privateer

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Lo2Rider »

From what i see work has been made on the scale. It looks like jumps are closer together. Problem seems to be that they are too big, it seems like they do not fit with the new spacing. I stopped between two jump in the first section. The higher part of some jumps are higher than the rider himself when he is up on the bike. Too big, IMO.

Maybe this video will help you to understand what i mean : http://instagram.com/p/mVy1kbORPu/

I don't know if it's for real or if it's just a feeling because of how the jumps are made, but i feel like JLV' jumps are a little smaller. Don't know about the rest of the track (width and length) as it is harder to compare. It is hard to explain how i feel about this but as some of the track makers said you used the 1:25 scale all year, i believe it all depends on the jumps as it is the other major variable.
mxsrider96
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Joined: Mon Sep 10, 2012 12:15 am
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by mxsrider96 »

checkerz wrote:You're right.

The tracks have been getting last minute updates based on photos from the construction of the real tracks to make them even more accurate.

http://instagram.com/daveprater
Now that I know where to look... lol. Thanks for clearing that up. I got way too curious and couldn't handle it anymore. Time to give it a few laps
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Atom6246
Posts: 4000
Joined: Fri Jul 13, 2012 1:28 am

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Atom6246 »

I never complained about tracks being to big, I honestly loved the triples at Oakland when most people were bitching that they were to big and unrealistic. But I do agree this track is kinda tight. I hit the triples in 1st gear and over shoot the finish in 1st gear with -2 -2 gearing (on a 450). I also think the first section is really steep almost like the diving in and out of the water like a dolphin. Other then that the track is great I love the traction and the whoops. Keep up the good guys :)
Atom6246
Posts: 4000
Joined: Fri Jul 13, 2012 1:28 am

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Atom6246 »

Atom6246 wrote:I never complained about tracks being to big, I honestly loved the triples at Oakland when most people were bitching that they were to big and unrealistic. But I do agree this track is kinda tight. I hit the triples in 1st gear and over shoot the finish in 1st gear with -2 -2 gearing (on a 450). I also think the first section is really steep almost like the diving in and out of the water like a dolphin. Other then that the track is great I love the traction and the whoops. Keep up the good work guys :)
Sorry stayed up all night and really tired haha
checkerz
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Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by checkerz »

Lo2Rider wrote:From what i see work has been made on the scale. It looks like jumps are closer together. Problem seems to be that they are too big, it seems like they do not fit with the new spacing. I stopped between two jump in the first section. The higher part of some jumps are higher than the rider himself when he is up on the bike. Too big, IMO.

Maybe this video will help you to understand what i mean : http://instagram.com/p/mVy1kbORPu/

I don't know if it's for real or if it's just a feeling because of how the jumps are made, but i feel like JLV' jumps are a little smaller. Don't know about the rest of the track (width and length) as it is harder to compare. It is hard to explain how i feel about this but as some of the track makers said you used the 1:25 scale all year, i believe it all depends on the jumps as it is the other major variable.
Jumps are scaled to 1.2 height and distance. That means 3 foot jumps are 3.6 ft in game, 5 foot jumps are 6 foot in game, etc.

Yes, distance is strictly at 1.2 scale between jumps.

Width is at 1.2 scale based on a 22.5 track width. JLV's were based in the past off a 25 foot width, while real SX is 20 feet wide. (So we went right down the middle on that).

Previous rounds were a bit off on scale because we were scaling the maps proportionately based on width which was causing jump distances to be extremely off. This time we've scaled off the jump distances and put the widths where they needed to be. It's a bit trickier, but IMO it makes a better product.

The width matches last weeks width by the way. Jump heights are pretty close as well. Spacing is really the biggest shift.
cmv950
Posts: 398
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by cmv950 »

I like the track, its fun and it has some good rythems on it which are very nice flowing. The only thing I would change is I would make it a bit wider, seems a little thin, makes it easy to fly right into the tuffblocks when you make slight mistakes. Other than that, great work! Thanks guys.
Scotty226
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Scotty226 »

Track is tight and technical. I like it! The whoops before the finish always fuck me over though haha
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mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
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Location: Indiana

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by mxsrider96 »

That first section really requires some technique. I'm finding it really hard to tire tap the rollers like I'm used to, like with Toronto, and that makes it so that I'm not set up to triple in. Though, I feel like if I could triple in, the quad wouldn't be too much of a stretch. This track is really nicely put together, though it does require a little more performance from your computer to run smoothly. Thanks guys! :D
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dylan22
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Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by dylan22 »

This scale is sick.
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diegospina97
Posts: 26
Joined: Thu Aug 23, 2012 12:13 pm
Location: Milan, Italy

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by diegospina97 »

Good job guys! Nice track! It's better without ruts :)
Lo2Rider
Posts: 267
Joined: Sat Jun 04, 2011 4:13 pm
Team: Privateer

Re: 2014 MotoOption Supercross Rd 14 - Houston

Post by Lo2Rider »

checkerz wrote:
Lo2Rider wrote:From what i see work has been made on the scale. It looks like jumps are closer together. Problem seems to be that they are too big, it seems like they do not fit with the new spacing. I stopped between two jump in the first section. The higher part of some jumps are higher than the rider himself when he is up on the bike. Too big, IMO.

Maybe this video will help you to understand what i mean : http://instagram.com/p/mVy1kbORPu/

I don't know if it's for real or if it's just a feeling because of how the jumps are made, but i feel like JLV' jumps are a little smaller. Don't know about the rest of the track (width and length) as it is harder to compare. It is hard to explain how i feel about this but as some of the track makers said you used the 1:25 scale all year, i believe it all depends on the jumps as it is the other major variable.
Jumps are scaled to 1.2 height and distance. That means 3 foot jumps are 3.6 ft in game, 5 foot jumps are 6 foot in game, etc.

Yes, distance is strictly at 1.2 scale between jumps.

Width is at 1.2 scale based on a 22.5 track width. JLV's were based in the past off a 25 foot width, while real SX is 20 feet wide. (So we went right down the middle on that).

Previous rounds were a bit off on scale because we were scaling the maps proportionately based on width which was causing jump distances to be extremely off. This time we've scaled off the jump distances and put the widths where they needed to be. It's a bit trickier, but IMO it makes a better product.

The width matches last weeks width by the way. Jump heights are pretty close as well. Spacing is really the biggest shift.
What was the base for JLV's scale ?
Distance between jumps seems to be close from distances used on JLV's tracks, it is just jumps that look bigger. But if you say that the scale is the same for distance and height of the jumps... I don't know where does this feeling come from.

Track width is not a big deal for me. I kind of like the idea to use a 22,5 track width. Make it harder to jump big triple out of a turn and so make a track more technical.
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