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krossboy
Posts: 743 Joined: Sat Nov 27, 2010 5:38 am
Team: JNR Motorsports
Location: Estonia
Post
by krossboy » Sat Jul 07, 2012 7:12 am
When i try to open up this track...?
The Goon
Egert Veltson #901
BGnastyy905
Posts: 676 Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:
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by BGnastyy905 » Sat Jul 07, 2012 8:28 am
Sick track, probably one of my newest favorites! It lags a tad bit though because it's a big one... 82 :/
@taggerdesigns #ScreamingCreative
stocksy129
Posts: 1582 Joined: Thu Nov 06, 2008 8:21 am
Location: Australia, VIC
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by stocksy129 » Sat Jul 07, 2012 9:41 am
sickest track.
3:22.3 is my best at the moment how's every one else getting around?
ShackAttack12
Posts: 3131 Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA
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by ShackAttack12 » Sat Jul 07, 2012 2:14 pm
DJD, you really know how to grasp the fun factor. I think that's what sets you apart from all the rest. I love the track, its awesome. Reminds me of Zaca Station or cahulla a similar track to that. Fast and huge floaters.
My only complaints are the lack of track map and the edge of the track blends too easily with the off track (textures).
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
jasper125
Posts: 1053 Joined: Mon Mar 15, 2010 4:20 pm
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by jasper125 » Sat Jul 07, 2012 2:40 pm
I would've like more inside ruts, the 180's lak an inside rute i think. Like black mesa but as always your tracks are superfun the traction reminds me of dutch sandtracks with an American style layout.
8/10
with more inside ruts it would have been a 10/10
motoxlova#1
Posts: 595 Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:
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by motoxlova#1 » Sat Jul 07, 2012 8:54 pm
Djd, you again capture the fun aspect at 5/5. Amazing track, especially on a 125. Talk about railing some balls haha. Traction is amazing, like it holds you ON the track. Jumps are perfect for scrubbing and whipping. 4.9/5 <( Simple ontrack offtrack textures).
DJD
Posts: 2757 Joined: Thu Oct 02, 2008 12:56 am
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by DJD » Sat Jul 07, 2012 9:09 pm
Thanks fellas. I have no idea why i always forget a track map. Lol. I left many bowl turns without ruts so you can set up passes and if nessasary cut back underneath.
I think this track will race really well.
137
Posts: 2658 Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF
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by 137 » Sat Jul 07, 2012 9:41 pm
Heres a map I whipped up pretty quick. Not perfect but good enough to see where people are at.
Right click > Save as > map put it in the folder.
If you enjoy what I make, donate to the cause It's very much appreciated!!
nings400
Posts: 107 Joined: Thu Apr 07, 2011 1:54 am
Team: Privateer
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by nings400 » Sun Jul 08, 2012 1:48 am
DJ the god. i love this track man i cant get enough of it! imagine all the sik fast battles! this track needs a race day asap
DJD
Posts: 2757 Joined: Thu Oct 02, 2008 12:56 am
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by DJD » Sun Jul 08, 2012 9:41 pm
137 wrote: Heres a map I whipped up pretty quick.
Lol Thanks.
imrpowers
Posts: 111 Joined: Wed Feb 09, 2011 6:19 am
Team: Privateer
Contact:
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by imrpowers » Sun Jul 08, 2012 10:00 pm
Finally, a really fun track to ride.
Dgl44
Posts: 284 Joined: Wed Apr 18, 2012 12:12 pm
Team: BoostMobile Kawasaki
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by Dgl44 » Tue Jul 10, 2012 6:48 pm
Love the track. Really really fun!
No pain, No gain!
sam-brinkley
Posts: 306 Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England
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by sam-brinkley » Tue Jul 10, 2012 8:36 pm
So DJD! Lets see a little video of you on this track, wanna see them whips of some of these jumps.
M@xTizZz
Posts: 2753 Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France
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by M@xTizZz » Wed Jul 11, 2012 12:33 pm
sick track !
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Klazyz
Posts: 245 Joined: Sat Oct 23, 2010 6:23 pm
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by Klazyz » Wed Jul 11, 2012 3:30 pm
Sorry, but cant find this track ingame..