MX 149

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krossboy
Posts: 743
Joined: Sat Nov 27, 2010 5:38 am
Team: JNR Motorsports
Location: Estonia

Re: MX 149

Post by krossboy »

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When i try to open up this track...?
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The Goon

Egert Veltson #901
BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
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Re: MX 149

Post by BGnastyy905 »

Sick track, probably one of my newest favorites! It lags a tad bit though because it's a big one... 82 :/
@taggerdesigns #ScreamingCreative
stocksy129
Posts: 1582
Joined: Thu Nov 06, 2008 8:21 am
Location: Australia, VIC

Re: MX 149

Post by stocksy129 »

sickest track.
3:22.3 is my best at the moment how's every one else getting around?
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: MX 149

Post by ShackAttack12 »

DJD, you really know how to grasp the fun factor. I think that's what sets you apart from all the rest. I love the track, its awesome. Reminds me of Zaca Station or cahulla a similar track to that. Fast and huge floaters.

My only complaints are the lack of track map and the edge of the track blends too easily with the off track (textures).
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: MX 149

Post by jasper125 »

I would've like more inside ruts, the 180's lak an inside rute i think. Like black mesa but as always your tracks are superfun the traction reminds me of dutch sandtracks with an American style layout.
8/10 :D with more inside ruts it would have been a 10/10 :wink:
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
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Re: MX 149

Post by motoxlova#1 »

Djd, you again capture the fun aspect at 5/5. Amazing track, especially on a 125. Talk about railing some balls haha. Traction is amazing, like it holds you ON the track. Jumps are perfect for scrubbing and whipping. 4.9/5 <( Simple ontrack offtrack textures).
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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: MX 149

Post by DJD »

Thanks fellas. I have no idea why i always forget a track map. Lol. I left many bowl turns without ruts so you can set up passes and if nessasary cut back underneath.

I think this track will race really well.
137
Posts: 2658
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: MX 149

Post by 137 »

Heres a map I whipped up pretty quick. Not perfect but good enough to see where people are at.
Right click > Save as > map put it in the folder.

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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nings400
Posts: 107
Joined: Thu Apr 07, 2011 1:54 am
Team: Privateer

Re: MX 149

Post by nings400 »

DJ the god. i love this track man i cant get enough of it! imagine all the sik fast battles! this track needs a race day asap
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: MX 149

Post by DJD »

137 wrote:Heres a map I whipped up pretty quick.
Lol Thanks.
imrpowers
Posts: 111
Joined: Wed Feb 09, 2011 6:19 am
Team: Privateer
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Re: MX 149

Post by imrpowers »

Finally, a really fun track to ride.
Dgl44
Posts: 284
Joined: Wed Apr 18, 2012 12:12 pm
Team: BoostMobile Kawasaki

Re: MX 149

Post by Dgl44 »

Love the track. Really really fun!
No pain, No gain!
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sam-brinkley
Posts: 306
Joined: Fri Feb 15, 2008 11:12 am
Team: Pro Privateer
Location: England

Re: MX 149

Post by sam-brinkley »

So DJD! Lets see a little video of you on this track, wanna see them whips of some of these jumps. ;)
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M@xTizZz
Posts: 2753
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: MX 149

Post by M@xTizZz »

sick track !
Maxime Tison
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Klazyz
Posts: 245
Joined: Sat Oct 23, 2010 6:23 pm

Re: MX 149

Post by Klazyz »

Sorry, but cant find this track ingame..
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