Merry Christmas/Spazztic Indoor Hall *Release*

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RoczenLT
Posts: 41
Joined: Tue Jun 26, 2012 5:29 pm
Team: Privateer

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by RoczenLT »

mxs4crf wrote:As always,i can't ride because of bugs

Why he said me that:

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me too... why ?
Hello :)
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by dylan22 »

Real fun and good looking track. Some of the berms like the one before the quad triple next to the bus feel really mellow and a pain in the ass but for the most part it's awesome.
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Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Pamlex86 »

Timing gates 100% legit.
meckazz
Posts: 401
Joined: Thu Aug 23, 2012 2:39 pm
Location: Sveg, Sweden
Contact:

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by meckazz »

my best lap so far is 1.18 in timetrail :)
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....
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meckazz
Posts: 401
Joined: Thu Aug 23, 2012 2:39 pm
Location: Sveg, Sweden
Contact:

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by meckazz »

on a 250f
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....
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Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Yamahaman95 »

2 things u definately need to work on

1, inside ruts
2. bale placement

get that right and it would be amazing
Tiller Crocker wrote:Look at those handlebar guards
NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by NAUpoiss75 »

Whats wrong with the bales?
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Yamahaman95 »

NAUpoiss75 wrote:Whats wrong with the bales?

they are just in really bad positions and like they are on the track too much..ill go to hit a jump and ill hit one because its on the face and it seems like any berm that will do that has the haybales in a really bad spot
Tiller Crocker wrote:Look at those handlebar guards
Pumaxcs
Posts: 13226
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Pumaxcs »

Not a fan of this track. You have options but those options are forced and you can't get anything other than the intended lines. Example - the last rhythm before you go back to the start table double. My corner speed is awful and being on a 250f I can't get that quad triple, just not going to happen, so I try triple double double and it works well but the last double isn't there. I thought I'd try the inside line. I am not even sure what the line is supposed to be there because i doubt corner speed changes much when you have to roll a single but I'm not clearing the triple and I can't double in from that because it will send me into the a fore mentioned rhythm and the last double isn't working out. There for I am basically forced to roll that whole rhythm all because of my motor size and skill level. the berms are a pain because of the uniformity with the inside and outside. The inside berms feel way to big and the outsides them feel cramped and you are forced to ride the outside the whole way around which take out half the fun of SX which is squaring up corners to plan for a pass. The jumps were also throwing me constantly into an endo but some rear suspension adjustments kinda of fixed that although there are still multiple time when it will come and bit me. The whoops are confusing because with the atmosphere it seems like you are going for a amateur SX but the layout suggest anything but and for a pro track i haven't seen whoops like that. I would rather see larger, spaced whoop section there and not those little breaking bumps. As far as appearance goes I love the looks of it all. The dirt normals look absolutely spot on and the custom modeling and skinning on trackside objects and the building itself is amazing. For me though the track part of the package deal wasn't what I hoped or read it would be.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by barrington314 »

took me a bit to get use to this track. but now i cant stop riding it.
bales are weird in some spots. not lined up very well coming out of corners.

The added detail like the starting gate base is cool as hell IMO. JLV needs to rip that from you. haha.
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by Phathry25 »

Frustrating track to me for sure.

First it's a fuckin SAF file, was packing it in a RAR too hard? My install process went like this, because it was the easiest route. Download, browse to downloads folder, right click SAF file...add to archive, wait for it to make RAR file, open RAR file and extract. This was far easier and quicker than cutting the file from the downloads folder, and then browsing through 10 directories until I get to the MX Sim personal directory.

After all this heartache I finally get to open the track in the game and the ground texture is black. That's all the further I made it. After all that extra work installing it I didn't even bother to ride a lap.
jbob23
Posts: 1096
Joined: Tue Dec 11, 2007 4:06 am
Team: Privateer
Location: Inman, Kansas

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by jbob23 »

i really enjoyed this track. idk if it would be a very fun track to race on though. the traction seems really good and u can really rail some of the berms. I would suggest to everyone to give erode a try on this track. I set mine around 60ish and got some really good ruts going through the big berms that really rode well. The ruts seemed to form better on this track compared to others for whatever reason.
J.Armstrong
Posts: 342
Joined: Fri Apr 27, 2012 5:45 pm
Team: dunno
Location: AB, Canada

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by J.Armstrong »

Hey NAU. I sent you a PM but im not sure if you got it yet. Could you put this into a .rar for me and upload it on mediafire? I can not get it to work for me and I am wanting to race JFFR tonight,
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by barrington314 »

I know you didnt plan on having this track for organized racing, but maybe just incase... start putting in more timing gates.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Merry Christmas/Spazztic Indoor Hall *Release*

Post by m121c »

Phathry25 wrote:Frustrating track to me for sure.

First it's a fuckin SAF file, was packing it in a RAR too hard? My install process went like this, because it was the easiest route. Download, browse to downloads folder, right click SAF file...add to archive, wait for it to make RAR file, open RAR file and extract. This was far easier and quicker than cutting the file from the downloads folder, and then browsing through 10 directories until I get to the MX Sim personal directory.

After all this heartache I finally get to open the track in the game and the ground texture is black. That's all the further I made it. After all that extra work installing it I didn't even bother to ride a lap.
Just click save as and select your personal folder. Since you and a lot of others have probably been to their personal folder recently/frequently it should be in recent places and then a shortcut to you personal folder. Then just save it. Rocket science I know.
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